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Found 2 results

  1. What happens if I attach two objects that deform the same bones in my rig by different directions and/or rotations? Does the last one get priority? Do I end up looking different to different viewers?
  2. HI, I have just finished my second model: I am loving the new Blender 2.92 with the new 'shader' even I can add textures to models and its as simple as selecting the vectors and presting CTrl + add to add a texture from the Texture menu. You simply link the boxes up . However I have added a bento skeleton as my Avastar only had a female character and got the armature again from work bench Using the information on how to add automatic weights in 2.8 that @Aquila Kytori helped me with i selected model and then armature and pressed Ctrl +P to get the menu and chose 'Armature Deform with Automatic Weights' this gave odd spurious message : "Bone weighting failed to find solution for one or more bones." I am now wondering if this is the same option or whether I should have gone for 'Armature Deform' which just did nothing. Does anyone have any idea what this message means please and how to fix it . P.S I also have same model in previous generation not linked, in another collection could this be causing the problem. I move Avatar into 1st collection but this has not solved the problem. I also removed 2nd collection but this made no difference . Does anyone have any another ideas please ? Hugs D x
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