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Showing results for tags 'animation priority'.
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i have a set of riding animations... and i'm sure you don't want to hear my whole sob story about THOSE. the pertinent point is, i need to make a hip/COG animation that has the hip in position (up in the air), and nothing else, while turning left and right. and, because reasons, it needs to be priority 3 or less. simple, right? i made an animation that has the COG location, loops that, no ease, yadda yadda. YET, unless i make that animation PRIORITY FOUR, the avatar sinks to standing on the ground while turning. i can't explain this, because the animation info shows two animations involved in turning: turnright/turnleft at priority 1 and walk adjust at proirity 2. (and a bunch of priority 0-2 system background animations.) according to the wiki: https://wiki.secondlife.com/wiki/Internal_Animations the only animations with priority 3 are the (female)walk. i'm not initiating any walk, i'm just turning in place. i don't see any notes on the turning animations that there is a secret(?) different priority for the hips in those animations. maybe there is??? (does everybody already know this but me?????)
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- animation override
- animation priority
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