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Showing results for tags 'animated wings'.
I'm back in SL after being mostly out of it for a few years beyond popping in to pay tier fees, and I was really excited to hear about the new Bento wing bones that all the new avatars supposedly have as wings are the main thing I create here. What I want to know is, how would I go about animating JUST the bento wing bones? I don't need articulated mesh, because these are fairy wings, so they move more like insect wings - basically flat panels that move back and forth from the base and that's it. I did find some Bento wing animations that were just the animations, but it didn't work out r
I'm hoping I get a reply at some point, perhaps now that I have more specific questions it helps. I'm working on animating the SL avatar's wing bones in Blender / Avastar. I've made super simple little flattened cylinder mesh objects at the base of each wing bone in case I need something to attach my own flexi prims to. I know, everyone usually uses mesh, but I really am attached to the flexible nature of plain ol' flat prims as they move so nicely. So, if I import these wing bone animations into SL as an avatar animation with the two little simple cylinder meshes they are rigged to, will