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Showing results for tags 'anim'.
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Hi. This might be a dumb question, but I'm wondering if there's a way with AVsitter to have two animations running on one pose or sync. For example, if I'm running a sitting pose...but I'd like to add a different arm pose (JUST the arm) to the existing sitting animation. I'm guessing clearly there must be given you can run bento facial expressions and hand poses with them, but I'm just missing it and can't seem to find out HOW. Appreciate any help or advice. Thank you!
- 3 replies
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- avsitter
- 2 animations at once
- (and 5 more)
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Hi there to everyone. i am try to found some scipt to make simple dancer in object. Now i will try to explain more... It try to make my own dacer script and it should looks like that: 1. You wear this object on your avatar. 2. You write in chat "play" or "on". 3. You listen music and you avatar dancing. So, i got some code but i am still don't know how to make "silent acept permition animation", cuz when you wear object on avat that asks you about to acept animation. How much dancers like this i see before they are never ask me about permision and you just write "play" in chat an it works. Please, help with this code to make silent permistion (and i know this code are not perfect, but i will fix it) integer ON = 0; integer perm; //string animation = "Dance"; string song = "song"; default { on_rez(integer startup) { llRequestPermissions(llGetOwner(),PERMISSION_TRIGGER_ANIMATION); } state_entry() { llListen(0,"","",""); } listen(integer perm, string name, key id, string msg) { if(llGetPermissions()&PERMISSION_TRIGGER_ANIMATION) { msg = llToLower(msg); if (ON == 0 && msg == "on") { llOwnerSay("in progress"); ON = 1; llSetTimerEvent(2.0); llStartAnimation(llGetInventoryName(INVENTORY_ANIMATION,0)); }else if(msg == "off") { llStopSound(); llStopAnimation("Dance 14"); llOwnerSay("stoped"); } } } } Thanks in advance =^_^=
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