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Showing results for tags 'alpha textures'.
Help! I'm having trouble with this and I don't know what it is called or what causes it, and I just want to fix it! (Picture below) Please help me if you can! What happens is my hair causes certain objects in world to become see through. Please help me!
I want to ask about alpha texture on mesh object. About a phenomenon to be seen in HAIR in particular. It becomes transparent when I stack the object which set up alpha texture → image① but there is the object which does not become transparent even if stack alpha texture → mage② image : https://prnt.sc/nabztj What are these two differences? Is it not alpha texture? Is it a problem of texture? Is any setting necessary before/after uploading it? Please instruct me on what I should do.
Viewing alpha with CTRL+ALT+T got an update as per https://jira.secondlife.com/browse/BUG-216268 Red - Bad - Alpha blending. Blue - Good - Alpha masking. Alpha blended textures are expensive to render, editing what objects I could on my land and switching them from blended to masked alpha on the texture panel, then fiddling with the cutoff till it looked ok, I got a solid few extra FPS .. and the trees & grass actually look better, more like leaves than giant green haze. Spread the word
I have some time to spare the next few months so I'm able to offer private lessons to those who want to improve their technical skills in Second Life building. I'm happy to help you with your build in any way I can but my main speciality is the technical aspect of content creation, particularly: For mesh: LoD (Level of Detail): How to make good LoD models without sky high land impact Physics: How to make efficient, low LI physics models Land Impact: Reduce the LI, not the quality! Mesh landscaping: How to make low LI walkable ground mesh or