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Found 11 results

  1. We are Meqara Port, a Gorean RP sim. We own an OOC market with 28 shops, 16 ad boards and stalls. We are looking for a sales agent willing to work on commission basis. The commission is based on rental payments for both shops and add boards. Requirements: -Must be at least one year old. -Must be fluent in english. If you are interested please contact Wynna Wrexan(wynna) or Leonidas Wrexan(leonidas079)
  2. I'm not sure if this is posted in the right place, but I wanted to make you all aware of something that has been in place a number of years. Most Mainland regions have an avatar limit of 44 (called agent limit) youll find in world tab and region settings. Think about it, thats on an entire sim - so if someone has a tiny parcel and a club you probably wont be able to teleport to your parcel on that sim. All it takes is one person to ruin it for the rest of the parcel owners on the sim who in some cases (more often then not) paid a pretty penny for their parcel they can hardly get to. My suggestion is this... dependant on how much land you own on a sim is how many agents (avatars allowed) per parcel that will be allowed. So if its a 512sqm two avatars would be permitted and a 1024sqm maybe 4.. and so on.. this way the parcel owners (who also pay a preimum fee to even own said parcel(s) can get fair access anytime day or night without worry.. and if an additional avatar tried to access the parcel would say parcel full not region. Has anyone experienced this??? This could be hurting the lab.. as some will just get rid of their land and that portion if not all of monthly tiers..If a Linden can comment that would be spectacular.
  3. I've been modifying the [AV]object script so that a prop can remain attached and keep animating an avatar even after teleporting to another region. I've managed to get the prop to stay attached and keep animating, but once I'm in a different region, I keep getting the error message "Unable to find specified agent to request permissions". I'm pretty noob to both SL and scripting.. is this the right place to ask? /* * [AV]object - Used in props for attaching, derezzing, etc. * * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. * * Copyright © the AVsitter Contributors (http://avsitter.github.io) * AVsitter™ is a trademark. For trademark use policy see: * https://avsitter.github.io/TRADEMARK.mediawiki * * Please consider supporting continued development of AVsitter and * receive automatic updates and other benefits! All details and user * instructions can be found at http://avsitter.github.io */ string version = "2.020"; integer comm_channel; integer local_attach_channel = -2907539; integer listen_handle; integer prop_type; integer prop_id; integer prop_point; integer experience_denied_reason; key originalowner; key parentkey; key give_prop_warning_request; list A = [parentkey]; //OSS::list A; // Force error in LSO unsit_all() { integer i = llGetNumberOfPrims(); while (llGetAgentSize(llGetLinkKey(i)) != ZERO_VECTOR) { llUnSit(llGetLinkKey(i)); i--; } } integer verbose = 5; Out(integer level, string out) { if (verbose >= level) { llOwnerSay(llGetScriptName() + "[" + version + "] " + out); } } default { on_rez(integer start) { if (start) { state prop; } } } state prop { state_entry() { if (llGetLinkNumber() < 2) { if (llGetStartParameter() <= -10000000) { string start_param = (string)llGetStartParameter(); prop_type = (integer)llGetSubString(start_param, -1, -1); prop_point = (integer)llGetSubString(start_param, -3, -2); prop_id = (integer)llGetSubString(start_param, -5, -4); comm_channel = (integer)llGetSubString(start_param, 0, -6); listen_handle = llListen(comm_channel, "", "", ""); llSay(comm_channel, "REZ|" + (string)prop_id); } else { } } if (prop_type != 2 && prop_type != 1) { if (llGetInventoryType("[AV]sitA") == INVENTORY_NONE) { llSetClickAction(-1); // OSS::llSetClickAction(CLICK_ACTION_NONE); } } else { llSetClickAction(CLICK_ACTION_TOUCH); } //LSL:: parentkey = llList2String(llGetObjectDetails(llGetKey(), [OBJECT_REZZER_KEY]) + A, 0); A = []; if(llGetStartParameter() && !llList2Integer(llGetObjectDetails(parentkey, [OBJECT_ATTACHED_POINT]), 0)) { llSetTimerEvent(10); } else { llSetTimerEvent(0); } //::LSL } attach(key id) { if (comm_channel) { if (llGetAttached()) { llListen(local_attach_channel, "", "", ""); llSay(comm_channel, "ATTACHED|" + (string)prop_id); llSay(local_attach_channel, "LOCAT|" + (string)llGetAttached()); if (experience_denied_reason == 17) { if (llGetOwner() == originalowner) { list details = llGetExperienceDetails(""); // OSS::list details; if (llList2String(details, 3) == "17") { llSay(comm_channel, "NAG|" + llList2String(details, 0)); } } } } else { llSay(comm_channel, "DETACHED|" + (string)prop_id); } } } touch_start(integer touched) { if ((!llGetAttached()) && (prop_type == 2 || prop_type == 1)) { llRequestExperiencePermissions(llDetectedKey(0), ""); // OSS::llRequestPermissions(llDetectedKey(0), PERMISSION_ATTACH); } } run_time_permissions(integer permissions) { if (permissions & PERMISSION_ATTACH) { if (llGetAttached()) { llDetachFromAvatar(); } else { llAttachToAvatarTemp(prop_point); } } else { if (permissions & PERMISSION_ATTACH | PERMISSION_TRIGGER_ANIMATION) { llStartAnimation(llGetInventoryName(INVENTORY_ANIMATION,0)); } } } //LSL:: experience_permissions(key target_id) { if (llGetAttached()) { llDetachFromAvatar(); } else { llAttachToAvatarTemp(prop_point); } } experience_permissions_denied(key agent_id, integer reason) { originalowner = llGetOwner(); experience_denied_reason = reason; llRequestPermissions(agent_id, PERMISSION_ATTACH); } //::LSL on_rez(integer start) { if (!llGetAttached()) { state restart_prop; } } listen(integer channel, string name, key id, string message) { list data = llParseString2List(message, ["|"], []); string command = llList2String(data, 0); if (llList2String(data, 0) == "LOCAT" && llGetOwnerKey(id) == llGetOwner() && llList2String(data, 1) == (string)llGetAttached()) { llRequestPermissions(llDetectedKey(0), PERMISSION_ATTACH); } else if (command == "ATTACHTO" && prop_type == 1 && (key)llList2String(data, 2) == llGetKey()) { if (llGetAgentSize((key)llList2String(data, 1)) == ZERO_VECTOR) { llSay(comm_channel, "DEREZ|" + (string)prop_id); llDie(); } else { llRequestExperiencePermissions(llList2Key(data, 1), ""); // OSS::llRequestPermissions(llList2Key(data, 1), PERMISSION_ATTACH); } } else if (llGetSubString(command, 0, 3) == "REM_") { integer remove; if (command == "REM_ALL") { remove = TRUE; } else if (command == "REM_INDEX" || (command == "REM_WORLD" && !llGetAttached())) { if (~llListFindList(data, [(string)prop_id])) { remove = TRUE; } } else if (llGetAttached() && command == "REM_WORN" && (key)llList2String(data, 1) == llGetOwner()) { remove = TRUE; } if (remove) { if (llGetAttached()) { llRequestPermissions(llDetectedKey(0), PERMISSION_ATTACH); } else { if (llGetAgentSize(llGetLinkKey(llGetNumberOfPrims())) != ZERO_VECTOR) { unsit_all(); llSleep(1); } llSay(comm_channel, "DEREZ|" + (string)prop_id); llDie(); } } } else if (message == "PROPSEARCH" && !llGetAttached()) { llSay(comm_channel, "SAVEPROP|" + (string)prop_id); } } //LSL:: timer() { if(llGetObjectMass(parentkey) == 0) { if(!llGetAttached()) { llDie(); } else { llRequestPermissions(llDetectedKey(0), PERMISSION_ATTACH); } } } //::LSL } state restart_prop { state_entry() { state prop; } }
  4. Somehow I thought this would be easy, but I am still struggling with some rotation things (what's new lol). I am building a positioning HUD. This HUD needs to position me an exact distance left or right of a target-avatar. My rotation is not important (as i understood that a HUD cant rotate me after positioning). The id of the target avatar is known by using llSensor. The positioning of the target is, of course important. My question is how can I determine if I am standing somewhere left or right of my target-avatar (I can be standing in front of the or behind it), and after that positioning myself that exact distance left or right of my target? Thanks in advance for your help, Trivis
  5. ***NEW YEAR & NEW HOME*** Find your ideal luxury home in SL at very low cost! weekly/monthly rentals = no long term commitments! Special themed rentals including: *Beach *Estate *Paradise *Retreat *Developers Also includes: neighbourhood social venues, multi-scene homes, prim allowance, discounts & security >>MULTISCENE HOMES WITH SO MANY OPTIONS! >>RENTALS HAVE VERY LARGE PLOTS - 4096sqm STANDARD **FOR VIEWING AND INFO PLS SEND ME IM OR NOTECARD IN SL: JANEYBIJOUX RESIDENT** I am happy to help you find your perfect new home! 😃
  6. Hello, Hanakoo Island is now hiring a rental agent. If you are interested please contact dymond.southmoor. This position is PAID.
  7. My partner and I are areooking for an experienced SL real estate agent to search for our new home. We have a specific criteria however not the time to look. Please contact either Chad Dereham or Raizan Field if you think you can help. Thank you in advance -R
  8. Currently looking for any kind of job.. Quick learner for any position that provides training . Past experience as a leasing agent and sim /house decorator... Please contact me in the comments below or inworld at dita Southmoor . Thank you in advance.
  9. Currently looking for any kind of job.. Quick learner for any position that provides training. Past experience as a leasing agent and sim /house decorator... Please contact me in the comments below or inworld at dita Southmoor. Thank you in advance.
  10. Looking for an experienced leasing agent for newly open sim. The rentals will be exclusively for shops and business offices. Paid position,immidiate hire. You can visit us at http://maps.secondlife.com/secondlife/Reesta/73/191/107 , comment below or contact dita Southmoor inworld for more information.
  11. Oh, my god! You heard that right. Excalibur Rentals is blowing it all up! Just look at all of these gorgeous mainland parcels! All sizes from beginning 512m, to expansive waterfront! We’re offering a special deal for new renters, and anyone who hasn’t been here for over a month~ Rent 4 weeks, and get 1 week free! What an amazing deal! We are sooo breedable friendly that most of the staff has KittyCatS, Fawns, WK, ABC horses, Biobreeds, etc. There's even Auction houses, Breeders and Sellers within our lands! Regular mainland is L$.65/prim Mainland waterfront L$.70/prim Adult mainland is L$.70/prim Mainland waterfront L$.75/prim AND REMEMBER if you're a new or returning renter* if you rent 4 weeks initially you'll get a 5th week FREE! MAINLAND ADULT PROPERTIES http://maps.secondlife.com/secondlife/Harrowblight/143/208/72 http://maps.secondlife.com/secondlife/Harrowblight/79/168/71 http://maps.secondlife.com/secondlife/Harrowblight/113/169/72 http://maps.secondlife.com/secondlife/Wyelde/210/48/2 REGULAR MATURE MAINLAND (SOME PROTECTED ROAD FRONT) http://maps.secondlife.com/secondlife/Vsevolod/174/218/101 http://maps.secondlife.com/secondlife/Vsevolod/178/247/101 http://maps.secondlife.com/secondlife/Vsevolod/172/246/101 http://maps.secondlife.com/secondlife/Vsevolod/240/224/2 http://maps.secondlife.com/secondlife/Vsevolod/139/194/103 http://maps.secondlife.com/secondlife/Vsevolod/180/193/101 http://maps.secondlife.com/secondlife/Vsevolod/206/196/101 http://maps.secondlife.com/secondlife/Vsevolod/243/203/101 http://maps.secondlife.com/secondlife/Vsevolod/254/194/101 http://maps.secondlife.com/secondlife/Vsevolod/233/177/101 http://maps.secondlife.com/secondlife/Vsevolod/196/160/102 http://maps.secondlife.com/secondlife/Vsevolod/149/216/101 http://maps.secondlife.com/secondlife/Vsevolod/202/149/102 http://maps.secondlife.com/secondlife/Drepana/78/195/134 http://maps.secondlife.com/secondlife/Drepana/105/240/134 http://maps.secondlife.com/secondlife/Drepana/210/91/100 http://maps.secondlife.com/secondlife/Drepana/110/152/139 http://maps.secondlife.com/secondlife/West%20Helsen/206/164/2 http://maps.secondlife.com/secondlife/Nightshark/162/210/2 http://maps.secondlife.com/secondlife/Nightshark/196/47/75 http://maps.secondlife.com/secondlife/Nightshark/30/104/36 http://maps.secondlife.com/secondlife/Montsoreau/64/30/2 http://maps.secondlife.com/secondlife/Cryphia/121/103/31 http://maps.secondlife.com/secondlife/Cryphia/168/86/31 http://maps.secondlife.com/secondlife/Chief/216/22/106 http://maps.secondlife.com/secondlife/Ghastbury/242/34/87 http://maps.secondlife.com/secondlife/Gurla/62/230/64 http://maps.secondlife.com/secondlife/Johannie/32/96/2 http://maps.secondlife.com/secondlife/Johannie/178/37/91 http://maps.secondlife.com/secondlife/Nonsan/212/204/76 http://maps.secondlife.com/secondlife/Napf/162/225/44 http://maps.secondlife.com/secondlife/Napf/224/192/2 http://maps.secondlife.com/secondlife/Venufalat/212/220/2 http://maps.secondlife.com/secondlife/Venufalat/199/152/76 http://maps.secondlife.com/secondlife/Baddest/30/64/60 http://maps.secondlife.com/secondlife/Lyonet/148/51/26 WATERFRONT http://maps.secondlife.com/secondlife/Lyonet/52/84/26 http://maps.secondlife.com/secondlife/Pachylia/27/64/20 http://maps.secondlife.com/secondlife/Tischeriidae/42/67/20 http://maps.secondlife.com/secondlife/Bruja/200/134/2 http://maps.secondlife.com/secondlife/Kishijoten/108/180/2 http://maps.secondlife.com/secondlife/Celerio/36/50/2 http://maps.secondlife.com/secondlife/Sylvata/24/80/2 http://maps.secondlife.com/secondlife/Sheerstone/206/54/29 http://maps.secondlife.com/secondlife/Nooribeom/47/193/94 http://maps.secondlife.com/secondlife/Ambat/78/96/2 http://maps.secondlife.com/secondlife/Velda/222/84/2 http://maps.secondlife.com/secondlife/Catax/231/121/25 http://maps.secondlife.com/secondlife/Catax/217/182/25 http://maps.secondlife.com/secondlife/Bleaberry%20Tarn/72/206/21 PRE TERRAFORMED QUARTER SIM DOMES http://maps.secondlife.com/secondlife/Harrowblight/64/96/2 http://maps.secondlife.com/secondlife/Harrowblight/80/117/1542 http://maps.secondlife.com/secondlife/Harrowblight/82/104/2041 http://maps.secondlife.com/secondlife/Harrowblight/81/113/2542 http://maps.secondlife.com/secondlife/Harrowblight/64/96/2 *Having been gone for more than for more than 4 weeks
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