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Found 3 results

  1. Hi! Is it possible to animate light texture option (next to light color window) in the features tab (advanced lighting) with SCRIPT and how? Not flickering or intensity stuff, I want to use animated "gif" texture.
  2. Hello,I film Secondlife videos and Im trying to revert back and forth ,from a normal a screen to a removed interface on the screens without tabs and options bars included in order to film. When I try to Press (ctrl/alt/f1) it doesnt work,but when I do it manually from the advanced options it works but then I become stuck in that mode with no way to get back to normal screen and I have to relog with another open firestorm tab .Can someone help me figure out why My (ctrl/alt/f1) feature doesnt work when I Try to to revert back to normal screen? Do I have to enable the feature? if so How do I configure this issue? Here is my system information Firestorm 5.0.7 (52912) Jun 13 2017 03:57:58 (Firestorm-Releasex64) with OpenSimulator support Release Notes Release Notes CPU: Intel(R) Celeron(R) CPU B800 @ 1.50GHz (1496.62 MHz) Memory: 8044 MB OS Version: Microsoft Windows 7 SP1 64-bit (Build 7601) Graphics Card Vendor: Intel Graphics Card: Intel(R) HD Graphics Windows Graphics Driver Version: 9.17.0010.4229 OpenGL Version: 3.1.0 - Build 9.17.10.4229 RestrainedLove API: (disabled) libcurl Version: libcurl/7.47.0 OpenSSL/1.0.1i zlib/1.2.8 J2C Decoder Version: KDU v7.9.1 Audio Driver Version: FMOD Ex 4.44.61 LLCEFLib/CEF Version: 1.5.3-(CEF-WIN-3.2526.1347-32) LibVLC Version: 2.2.4 Voice Server Version: Vivox 4.6.0017.22050 Settings mode: Firestorm Viewer Skin: Firestorm (Grey) Window size: 1366x706 px Font Used: Deja Vu (96 dpi) Font Size Adjustment: 0 pt UI Scaling: 1 Draw distance: 128 m Bandwidth: 500 kbit/s LOD factor: 2 Render quality: Medium (3/7) Advanced Lighting Model: Yes Texture memory: 1024 MB (1) VFS (cache) creation time (UTC): 2017-8-19T5:16:17 Built with MSVC version 1800 Packets Lost: 23/14,267 (0.2%) September 12 2017 21:06:46 SLT
  3. Hello, for some odd reason the alpha channels of either the normal map, specular map or both makes some weird light jagged edges. (saved as Targa 32bit) I've followed this article: -click
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