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Showing results for tags 'advanced lighting model'.
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I tried making a tattoo applier for Maitreya using the dev kit. It was looking good until I turned on the 'Advanced Lighting Model'. I saw patches around my tattoo texture. Tried all three layers and patches were there in all three. Tried the same texture with Omega appliers which worked fine with all light settings. Can someone explain ?
I purchased a new laptop and everything on it is newer and more up to date than my old one and for some reason I can't use advanced lighting? I use Firestorm SOO I tried SL viewer and it allows me to use advanced lighting but I cannot use SL viewer I HATE IT! I can't get used to it and everything about Firestorm feels a lot better than SL viewer. So anyway, my question is is there anyway at all I can turn on advanced viewer in Firestorm, there's literally no option I can't tick it I take A LOT of pics and I use the body shine a lot so I really need it to work lol 😫 I found something on here and it was a similar issue but the other way around they could get it on firestorm and not sl - someone told them a way around it but obviously that might not work since I want it on Firestorm not Sl viewer lol. Thanks in advance.
I am running an Alienware Aurora R6 with NVidia 1070 graphics card and 16 gb RAM under Windows 10. I have run full tests of the video card itself and it is implementing FXAA, transparency antialiasing, and antialiasing up to 8x flawlessly. The problem lies within SL. It appears that ALM and antialiasing are broken in the current viewer versions under both Windows 10 and Linux Mint. I have tried this on two different machines (the other a laptop running Linux mint and an older NVidia card, and the Alienware under Windows 10. The problem is identical on both machines. Even though both video cards support 8x antialiasing, activating antialiasing with NVidia currently appears to be an on/off proposition with a max antialiasing of 2x being locked. Even though I can set higher levels in both the SL and Firestorm viewers, they have no impact. Antialiasing is ether off, or at no higher than 2x. If I activate ALM, ALM activates everything EXCEPT FXAA, and thus NO antialiasing whatsoever is possible under ALM. As a result many objects have jagged edges unless viewed in extreme closeup, especially things like ropes on boats, cards in games, etc. Some textures render horrendously from a few meters away, especially rope textures or objects like picture frames. I have tried manually activating higher antialiasing rates, transparency antialiasing, and FXAA in the video driver, all with no effect. Both the latest versions of SL viewer and Firestorm fail to recognize or utilize them. Has anyone found a fix for this, or is this a known bug in the SL core viewer code? Any ideas or information about this problem would be greatly appreciated.