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Hi everyone, I've been battling with alcohol for the past years while also living in a city where there are no support meetings and I really wish there was something like this inworld. I think Second Life can be a powerful tool for support groups, not just because you can reach them from anywhere you are in the world, but because some people might feel more comfortable behind their avatar than in real life. I’m not saying they are a replacement for real life meetings, but I’m sure they are a great way to start. I’m thinking about creating a space with useful information about alcohol and regular meetings at different hours to be able to reach as many people as possible. But I need some people to join me in this effort. I need: · People who have been through substance problems and/or know how to deal with them and are willing to come aboard into this project. · Hosts are really welcome too, I want to be able to cover at least two different time zones. If you don't feel comfortable talking via Voice chat that's not an issue, I'm actually thinking about having some text only meetings too. · I’m not looking exclusively for hosts though, if you have some ideas that might make this project even better you are welcome to join! · I want input from as many people as possible. Why would this work? · Statistically in the US, 17.6 million people, or one in every 12 adults, suffer from alcohol abuse or dependence along with several million more who engage in risky, binge drinking patterns that could lead to alcohol problems. · That’s over 8%, which is huge, and the average percentage is bigger in Europe, there are only three countries that drink as much or less than the US: Italy, Norway and Sweden. · All other European countries such as the UK, Ireland, France, Germany, Spain, Portugal, Greece score much higher than the US and those in Eastern Europe are some of the most alcoholic countries in the world. · I think that with these numbers in mind we could manage to organize regular support groups with similar attendance rate as those in real life. My main worries and where I need help: · How to reach out, I’m sure that there are enough people in second life that would benefit from this idea, but they first need to find out about it. · I also would appreciate a lot help with building this project. I’ve been thinking about a Chip system to count days etc. Please contact me via inworld and I’ll make sure to reach out to you if you are interested in helping me out! PS: This is a non profit project.
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anti-aliasing Anti-aliasing issues with 1060 6GB
Biller Longfall posted a topic in Second Life Viewer
I've been having a issue with the anti-aliasing, with every viewer I have tried. No matter which setting I use in the AA, from 2x to 16x, in the distance, I notice that it's very jagged around the edges of objects which isn't noticeable when you walk/zoom right up on a object but then you notice another object far off in the distance with the jagged edges... that's when I have ALM on (tried with and without shadows) When I turn ALM off, the AA is still bad with the distance issue. My draw distance is always at 256 and I'm using the GTX 1060 6GB graphics card. You have to be zoomed in right on a object... meaning it's even noticeable on my avatar unless I zoom too far in. The only thing that I've found that helps, is downscaling (DSR) but things seem blurry and performance drops. I've seen videos of people using 1050ti cards that look more smooth. On my old AMD R9 280, it handled the AA situation better (not perfectly, which is why I went to the 1060, since everyone I asked said Nvidia works better with SL)... which is a bummer to find the 1060 has worse AA for me. All options in the Nvidia Control Panel are set to application controlled, so there is NO overriding. And again, this happens with every viewer I have tried, third party included. I've taken two photos that show the issues I've been seeing... one snapshot shows the bad aliasing on a object that's far (not too far, showing that the issue is a eyesore for me) and the other snapshot shows it's fine when my camera is RIGHT on it. So hopefully there is a solution and I appreciate the help. EDIT: And I also notice shimmering along the jagged lines when moving.