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Showing results for tags '3dsmax'.
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I'm currently working on a fur attachment for a top I made. I've been running into an issue where every time I import the same object with the same texture set, the textures on the rigged version tends to fight. I'm not to sure if this is just how it is! Or is anyone aware of a way in which I can fix it?
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I often find myself using devkits destined to be in blender but i have a recurrent problem that solving it take a lot of work and is often not very accurate. it comes on as warped every bone in the correct position but turned 90 degrees
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I've purchased an already rigged 3D model that the creator has given permission for use on SL, however, the skeleton is obviously completely different from the basic SL skeleton and when imported to SL, it does not look good to say the least lol. I'm not experienced in any rigging and I could purchase Avastar and try myself, but I'd really like the rigging on this to look nice and if there is experienced riggers willing to be hired I'd definitely prefer that as I want the avatar to look good. It can be rigged in 3dsmax or Blender (either or) because I have both .max files and .fbx. The creator has also sent me an alternate .fbx file of a simpler skeleton but I'm not sure that would matter in this case if its being re-rigged. The model for reference: If you are interested, please IM me at Kaitoshibe Resident about your pricings! Thank you
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- rigger
- 3dmodelling
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Hi everyone, hope you're having an lovely day. I'm about to return to SL, since I have been away for some RL issues, and I would like to return using my creativity. So, I would like give a try to build stuff. I would like to know how I can create a mesh house. There's other ways to create a house, without being on the game? What are the best programs? Blender? 3ds Max? Thank you all!