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AdamZadig

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  1. It was the distance. I brought them closer and they all worked! THANK YOU!
  2. My setup I have a script that sends out a "chat command" on channel "-123". I have 3 objects each with a script inside that plays a sound when "chat command" on channel :-123" is given. When unlinked it works fine. As soon as I link all 4 objects to my main build, it only plays the sound from one of the objects. The objects are placed apart to make the sound feel like its coming from all around you, not just one location. Any ideas why when linked only one Object reacts to the command and plays the sound?
  3. Hey thanks for replaying. Sorry if I sound clueless, I pasted that at the top of the script as is, and it gave an error on the first line. Do I have to integrate it within the other lines of the main script? I'm literally clueless about scripting.
  4. I have a steam particle script which I would like to add ON/OFF on touch to the object. Any ideas how I might be able to do this? Hhere is the steam script I'm using: // :CATEGORY:Particles // :NAME:Blacksmoke_like_on_a_fire // :AUTHOR:Ama Omega // :CREATED:2010-01-10 05:20:56.000 // :EDITED:2013-09-18 15:38:48 // :ID:92 // :NUM:127 // :REV:1.0 // :WORLD:Second Life // :DESCRIPTION: // The script // :CODE: // Particle Script 0.3 // Created by Ama Omega // 10-10-2003 // Mask Flags - set to TRUE to enable integer glow = TRUE; // Make the particles glow integer bounce = TRUE; // Make particles bounce on Z plan of object integer interpColor = TRUE; // Go from start to end color integer interpSize = TRUE; // Go from start to end size integer wind = FALSE; // Particles effected by wind integer followSource = TRUE; // Particles follow the source integer followVel = TRUE; // Particles turn to velocity direction // Choose a pattern from the following: // PSYS_SRC_PATTERN_EXPLODE // PSYS_SRC_PATTERN_DROP // PSYS_SRC_PATTERN_ANGLE_CONE_EMPTY // PSYS_SRC_PATTERN_ANGLE_CONE // PSYS_SRC_PATTERN_ANGLE integer pattern = PSYS_SRC_PATTERN_EXPLODE; // Select a target for particles to go towards // "" for no target, "owner" will follow object owner // and "self" will target this object // or put the key of an object for particles to go to key target = ""; // Particle paramaters float age = 2.5; // Life of each particle float maxSpeed = 1; // Max speed each particle is spit out at float minSpeed = 1; // Min speed each particle is spit out at string texture; // Texture used for particles, default used if blank float startAlpha = 0.01; // Start alpha (transparency) value float endAlpha = 0.07; // End alpha (transparency) value vector startColor = <1,1,1>; // Start color of particles <R,G,B> vector endColor = <1,1,1>; // End color of particles <R,G,B> (if interpColor == TRUE) vector startSize = <1,1,1>; // Start size of particles vector endSize = <1,1,1>; // End size of particles (if interpSize == TRUE) vector push = <0,0,0>; // Force pushed on particles // System paramaters float rate = 0.001; // How fast (rate) to emit particles float radius = 0; // Radius to emit particles for BURST pattern integer count = 100; // How many particles to emit per BURST float outerAngle = 0; // Outer angle for all ANGLE patterns float innerAngle = 0; // Inner angle for all ANGLE patterns vector omega = <0,0,0>; // Rotation of ANGLE patterns around the source float life = 0; // Life in seconds for the system to make particles // Script variables integer flags; updateParticles() { flags = 0; if (target == "owner") target = llGetOwner(); if (target == "self") target = llGetKey(); if (glow) flags = flags | PSYS_PART_EMISSIVE_MASK; if (bounce) flags = flags | PSYS_PART_BOUNCE_MASK; if (interpColor) flags = flags | PSYS_PART_INTERP_COLOR_MASK; if (interpSize) flags = flags | PSYS_PART_INTERP_SCALE_MASK; if (wind) flags = flags | PSYS_PART_WIND_MASK; if (followSource) flags = flags | PSYS_PART_FOLLOW_SRC_MASK; if (followVel) flags = flags | PSYS_PART_FOLLOW_VELOCITY_MASK; if (target != "") flags = flags | PSYS_PART_TARGET_POS_MASK; llParticleSystem([ PSYS_PART_MAX_AGE,age, PSYS_PART_FLAGS,flags, PSYS_PART_START_COLOR, startColor, PSYS_PART_END_COLOR, endColor, PSYS_PART_START_SCALE,startSize, PSYS_PART_END_SCALE,endSize, PSYS_SRC_PATTERN, pattern, PSYS_SRC_BURST_RATE,rate, PSYS_SRC_ACCEL, push, PSYS_SRC_BURST_PART_COUNT,count, PSYS_SRC_BURST_RADIUS,radius, PSYS_SRC_BURST_SPEED_MIN,minSpeed, PSYS_SRC_BURST_SPEED_MAX,maxSpeed, PSYS_SRC_TARGET_KEY,target, PSYS_SRC_INNERANGLE,innerAngle, PSYS_SRC_OUTERANGLE,outerAngle, PSYS_SRC_OMEGA, omega, PSYS_SRC_MAX_AGE, life, PSYS_SRC_TEXTURE, texture, PSYS_PART_START_ALPHA, startAlpha, PSYS_PART_END_ALPHA, endAlpha ]); } default { state_entry() { updateParticles(); } }// END //
  5. I've always used 3, so I will try it with 16 now. Great advice.
  6. Putting it to the test and yep, adding margins when unwrapping is giving a much better result.
  7. Anyone else know why this happens. Example: Large mesh plane, divided into 4 equal texture faces. When camera draws out a thick black line shows on the joining edges. In the photo attached, the black line shows at all distances. So my real question is about unwrapping in Blender. Is it better to always leave a margin? In the below example there was no margin when unwrapping the 4 individual faces on the floor.
  8. Post a link to where i can buy or download one?
  9. Ive asked this before but still not found the answer. I want to find Skyline panoramic textures (city landscape) to use on my builds. I need 360 degree views to fit all the way around a skybox. Pref of a city. Can anyone help me? I can find basic skylines but theyyre not 360 panoramics.
  10. Hi, thanks for replying. Ok so my shape is HUNTER II from "the body co." So I can buy any mesh body and wear this shape with it? Also, why do some clothes ONLY work with certain mesh bodies?
  11. I've had the same old shape for years. Now I'm looking to upgrade. Can someone explain how shapes and clothing works now? I see there are several types of shapes (SIGNATURE / THE MESH PROJECT / SLINK). Are these sold by one particular store? Which? For clothing, are clothes designed for these shapes ONLY usable on the ones specified? So you cannot add an ALPHA layer and wear the item with any other shape type? As you can see I'm 100% out of touch with shapes and fashion so please help me update!!
  12. texture animations needed for custom neon light signs. adamzadig resident
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