Hi, I am starting to create clothes for some custom avatars on second life, I would like to know a way to export the custom avatar with his skin weight and bones from second life to maya. I have seen that Wiz Slav import from maya could be helpful... but it seems that doesnt include the skin weight. Also I have seen that I could use Wiz Slav import from blender, to import the skin weight, and then import the information to maya... but I have never used blender before, and I am a little unsure that this was a good idea. And then... I was thinking in use Maya star riggiging to help me to rig my clothes over the avatar with weights or use Avastar directly on blender to rigg my clothes I hope some of you could make me a recomendation to do the exportation of the custom avatar, or is there a easier way to do what i am planning. Also, thanks for reading.