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megadude Frenzy

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  1. collisions? is there any way to get flexiprims to simulate collisions with meshes/prims at all? if an avs geometry can react to and collide with meshes/prims physics , is there a way to use the same physics to collide with flexi prims?
  2. Is it possible to use a cloth simulation mesh from an external modelling/animation package to script it to animate/deform in sync with the same model it was simulated on outside sl? for example. animate yr av in blender while simulating a cloth item on yr av. then bake that simulation into a mesh animation on that cloth item. then upload to sl the animated cloth mesh, to be worn on yr av, and scripted to deform in sync with the walk /leg movements of yr av? whew!!! that wasa mouthful lolol
  3. Hi Im new to sl content creation, have been a 3d modeller animator for a few years now. Im trying to learn how to rig long loose fitting cloting to respond to an avs movements in sl? any help or guidance would be greatly appreciated and ty in advance
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