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Starax Sands

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  1. And ty Innula! That seems to be working fantasmically <333
  2. The reason I'm using the changed event is so that the hover text can keep track of how many of each object is in the inventory, and update when more is added. And also so that it can send a message to the owner if it's running low. The objects inside are going to be no copy so there will be multiples of each and will dwindle as the object is used. Correct me if I'm wrong, but I think using the changed event is the easiest way to create this functionality.
  3. the endgame is to use llGiveInventory to give out one of the three items, depending on what was requested. But I need to get it to differentiate between the inventory objects first so it knows which to give.
  4. Due to the last if check when I drop an object, even with the right name, in the prim, I get a script error saying "Unable to give inventory: 'No item named ''.'." which is what leads me to believe it's just returning an empty string and I don't really know why.
  5. I'm trying to get this section to work but it appears I just don't know what I'm doing wrong. I'm trying to use llGetInventoryName() to count the number of objects in the inventory with specific names (three different names) and then add them to their respective lists depending on their name. But it just doesn't seem to be working at all. The problem seems to be when it's trying to get the name of the object because it's just returning an empty string and going straight to the "not a valid object" if statement even if it does have the appropriate name. Any advice or instruction is greatly appreciated!
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