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Pete Chandru

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  1. Hello, I recreated me a rusty pipe as useable weapon. Now I also would like to have the effect of blood when i hit people. For example the Abranimation Karate Hud uses blood splatter effects when u hit people with a body part. I would like to get an exact same script into the pipe. I tried to use the nonmodify blood splatter script from this karate Hud into my pipe, but it doesnt work. Can anybody help please?
  2. PayPal OneTouch habe ich nicht aktiviert. Daran liegt es nicht. In Steam werde ich auch nach dem PAsswort gefragt.
  3. Hallo, durch die Umstellung vom Kauf von Lindendollar habe ich ein Paypal Konto mit meinem Account verknuepft. Gibt es aber irgendwelche Sicherheitseinstellungen? Ich habe nämlich eben gesehen, dass ich problemlos das Konto aufladen konnte und nichtmal bei Paypal ein Passwort eingeben musste. Ich wuerde z.B. gerne diese Passwortabfrage haben. ISt mir auf diese Weise aktuell nicht geheuer.
  4. Once again I have another question: i need help with an animation script for an attachment, where the animation really lasts. every attachment animation script i tried has the same bug: every time i take off another attachment which has an animaiton, also the animation of my object stopps. same when i sit on furniture with animation and stand up. i own one attachment with an animation which doesn't have this bug. i noticed that it has two scripts in it. maybe that's the trick. but they are no mod, so i have no idea what's the trick.
  5. sadly none of those helped .. i don't know how they make lagfree dancers but this ain'T work
  6. Hello, I have a problem with my selfmade walker/typer with musicclps, that are one whole short song. The script should preload eveytime on attach on login and then play all musicfiles after another when typing or walking (depending in which prim it is and changed to typer or writer). When stopping and restart walking or typing, the script plays from the last position. However. I made soundfiles that are exactly 9,900 seconds long (when i made 10,000 second life tells me i cannot upload them). When I put the soundfiles in a gesture with those timings, than the usually is no gap between the parts. Can someone maybe help finding the issue? //==================================================================================================== // Global Variables //==================================================================================================== // Tweakable variables integer giConditionToTriggerSound; // Set this variable in state_entry() below // Use AGENT_TYPING to function as a typer // Use AGENT_WALKING to function as a walker // You can also combine them togther (using the bitwise OR operator) as such: // AGENT_TYPING | AGENT_WALKING // That would make it both a typer and a walker // There are many other conditions, you can look at them at http://wiki.secondlife.com/wiki/LlGetAgentInfo integer giResetOnStop = FALSE; float gfSoundFileLength = 9.9; // Please don't tweak the next integer giCurrSoundIndex = 0; integer giNumSoundFiles; integer giTriggeredLastInterval = FALSE; float gfTimerInterval = 0.25; float gfTimeElapsed; //==================================================================================================== // LSL States And Functions //==================================================================================================== default { attach(key id) { llResetScript(); } state_entry() { // Set condition variable giConditionToTriggerSound = AGENT_TYPING; giNumSoundFiles = llGetInventoryNumber(INVENTORY_SOUND); if (giNumSoundFiles != 0) { llOwnerSay("Preloading..."); // Preload sounds integer i=0; while(i<giNumSoundFiles) { llPreloadSound(llGetInventoryName(INVENTORY_SOUND,i)); ++i; } llOwnerSay("Done preloading."); // Start the timer llSetTimerEvent(gfTimerInterval); } } //---------------------------------------------------------------------------------------------------- changed(integer change) { // If there's been a change in inventory if (change & CHANGED_INVENTORY) { // Retreive amount of sound files giNumSoundFiles = llGetInventoryNumber(INVENTORY_SOUND); // If there are none if (giNumSoundFiles == 0) { // Stop the timer llSetTimerEvent(0.0); } } } //---------------------------------------------------------------------------------------------------- timer() { // Update timer gfTimeElapsed += gfTimerInterval; // Get owner's info integer iAgentInfo= llGetAgentInfo(llGetOwner()); // If the condition is true if(iAgentInfo & giConditionToTriggerSound) { // Make the sound audible llAdjustSoundVolume(1.0); if((gfTimeElapsed >= gfSoundFileLength) || !giTriggeredLastInterval) { // Reset timer gfTimeElapsed = 0; // Play the current sound llPlaySound(llGetInventoryName(INVENTORY_SOUND,giCurrSoundIndex), 0.001); // Get next sound file's index giCurrSoundIndex = (giCurrSoundIndex + 1) % giNumSoundFiles; // Preload it // llPreloadSound(llGetInventoryName(INVENTORY_SOUND, giCurrSoundIndex)); } giTriggeredLastInterval = TRUE; } else { if (giResetOnStop) { // Reset index and timer giCurrSoundIndex = 0; gfTimeElapsed = 0.0; giTriggeredLastInterval = FALSE; // Stop the sound llStopSound(); } else { // Mute the sound llAdjustSoundVolume(0.0); } } } //---------------------------------------------------------------------------------------------------- }I guess this forum is the best way to may getting help :)
  7. Hello, I have an attachment on my ava, which I would like to turn on and off via a HUD Button. Sadly I am not familiar with scripts, so I try to get help here. The attachment is modable. It would be fine, if someoen could help me to make an script, that I put in a prim, which is linked to the attachment, which does following things by clicking once (on) or once again (off): transparency set from 100% to 0% (and reverse) deactivate smoke script or turn it on (which is in the attachment). the scrips is the following // Particle Script 0.3 // Created by Ama Omega // 10-10-2003 // Mask Flags - set to TRUE to enable integer glow = TRUE; // Make the particles glow integer bounce = FALSE; // Make particles bounce on Z plan of object integer interpColor = TRUE; // Go from start to end color integer interpSize = TRUE; // Go from start to end size integer wind = FALSE; // Particles effected by wind integer followSource = FALSE; // Particles follow the source integer followVel = TRUE; // Particles turn to velocity direction // Choose a pattern from the following: // PSYS_SRC_PATTERN_EXPLODE // PSYS_SRC_PATTERN_DROP // PSYS_SRC_PATTERN_ANGLE_CONE_EMPTY // PSYS_SRC_PATTERN_ANGLE_CONE // PSYS_SRC_PATTERN_ANGLE integer pattern = PSYS_SRC_PATTERN_EXPLODE; // Select a target for particles to go towards // "" for no target, "owner" will follow object owner // and "self" will target this object // or put the key of an object for particles to go to key target = ""; // Particle paramaters float age = 4 ; // Life of each particle float maxSpeed = 0.05; // Max speed each particle is spit out at float minSpeed = 0.15; // Min speed each particle is spit out at string texture ="36eb6b3d-b655-9c99-b188-bf86ede5d425"; // Texture used for particles, default used if blank float startAlpha = 1.1; // Start alpha (transparency) value float endAlpha = 0.0; // End alpha (transparency) value vector startColor = <0.0,0.0,0>; // Start color of particles <R,G,B> vector endColor =<0.0,0.0,0>; // End color of particles <R,G,B> (if interpColor == TRUE) vector startSize = <.5,0.5,5>; // Start size of particles vector endSize = <1.0,1.0,4>; // End size of particles (if interpSize == TRUE) vector push = <0,0,0.05>; // Force pushed on particles // System paramaters float rate = 0.1; // How fast (rate) to emit particles float radius = 0.0; // Radius to emit particles for BURST pattern integer count = 100; // How many particles to emit per BURST float outerAngle = 7.75; // Outer angle for all ANGLE patterns float innerAngle = 7.55; // Inner angle for all ANGLE patterns vector omega = <0,5,1>; // Rotation of ANGLE patterns around the source float life = 0; // Life in seconds for the system to make particles // Script variables integer flags; updateParticles() { flags = 0; if (target == "owner") target = llGetOwner(); if (target == "self") target = llGetKey(); if (glow) flags = flags | PSYS_PART_EMISSIVE_MASK; if (bounce) flags = flags | PSYS_PART_BOUNCE_MASK; if (interpColor) flags = flags | PSYS_PART_INTERP_COLOR_MASK; if (interpSize) flags = flags | PSYS_PART_INTERP_SCALE_MASK; if (wind) flags = flags | PSYS_PART_WIND_MASK; if (followSource) flags = flags | PSYS_PART_FOLLOW_SRC_MASK; if (followVel) flags = flags | PSYS_PART_FOLLOW_VELOCITY_MASK; if (target != "") flags = flags | PSYS_PART_TARGET_POS_MASK; llParticleSystem([ PSYS_PART_MAX_AGE,age, PSYS_PART_FLAGS,flags, PSYS_PART_START_COLOR, startColor, PSYS_PART_END_COLOR, endColor, PSYS_PART_START_SCALE,startSize, PSYS_PART_END_SCALE,endSize, PSYS_SRC_PATTERN, pattern, PSYS_SRC_BURST_RATE,rate, PSYS_SRC_ACCEL, push, PSYS_SRC_BURST_PART_COUNT,count, PSYS_SRC_BURST_RADIUS,radius, PSYS_SRC_BURST_SPEED_MIN,minSpeed, PSYS_SRC_BURST_SPEED_MAX,maxSpeed, PSYS_SRC_TARGET_KEY,target, PSYS_SRC_INNERANGLE,innerAngle, PSYS_SRC_OUTERANGLE,outerAngle, PSYS_SRC_OMEGA, omega, PSYS_SRC_MAX_AGE, life, PSYS_SRC_TEXTURE, texture, PSYS_PART_START_ALPHA, startAlpha, PSYS_PART_END_ALPHA, endAlpha ]); } default { state_entry() { updateParticles(); } }Hope someone can help :)
  8. Well, due a bug some month ago I got a divorced partnership (we both didn't make this) and since then i have -8$.
  9. Hello, after longer time I tried to purchase somethign in marketplace; a freebie. Now when I finally try to make the order so that I get the item, i get to a screen that has a grey faded now buy button and it asks for credit card, paypal or something else. How can i make it to purchase those items without any of these? Never had that before.
  10. Vielen lieben Dank fuer die Antwort ... reicht mir, wenn ich weiß, dass es nicht nur bei mir ist und daher die Ursache bei Second Life zu verorten ist
  11. Hallo, seit heute kann ich mich nicht mehr einlogen mit dem Firestorm. Bekomme die Meldung DNS could not resolve the host name. Router hab ich bereits neugestartet, aber es ändert nichts. Sonst klappt das Internet aber problemlos.
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