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TheMoreYouKnow

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  1. So I actually fixed the shoulder issue, by using the Tpose method that was recomended. End result http://imgur.com/a/IiEOh
  2. So would you say this is about as good as it gets? Cause if so, It isn't THAT bad. I will probably go back through and touch up some verts. http://puu.sh/gO5T1/f1c42d6a96.jpg http://puu.sh/gO5TG/21ea8bff61.jpg http://puu.sh/gO9ij/d877c3b1d7.jpg
  3. Okay so after doing that I end up with this: http://puu.sh/gNZRU/715c881ac1.jpg Now can I stretch the bones in the Skeleton to fit the mesh without it becoming gorilla mode / messed up shoulders when in viewer?
  4. Now how would I go about doing this because, If I edit the mesh in anyway it will not rig up to the skeleton. Also how do I snapshot it after getting it into the Tpose.
  5. If the collision bones are the R_Upper_Arm type bones then no I only used like MPelvis MtoeRight Etc. With adjusting the mesh to the skeleton, How would I do that? The mesh came in that pose. Would I have to leave the mesh in that pose then weight the model to the bones while the skeleton is T posed?
  6. I did select bone joint position though. Using the base shape actually made it worse, http://puu.sh/gNj8j/2bd12b7fb1.jpg The bones I mentioned http://puu.sh/gNjuq/f5117304e4.png Should any of these be rigged / might be the reason it is messed up at the shoulders. I used the female skelleton By the way.
  7. Oh, I weighted the bones, The rest of the rig is nearly perfect except for the shoulder bit. All the bones I needed are weighted to 1 while the others are in the .dae file with weight 0 like the Clavicle and the bones that don't start with M. Actually this would probably be a good time to ask if the bones labled something like R_Upper_Arm Should be weighted and would that be my problem.
  8. I have just recently gotten into mesh work in Sl, as my first project I tried doing a simple set of armor. http://puu.sh/gN7VM/016c0fb08f.jpg So I had gotten it all rigged up in 3ds Max 2014 but in order to do so I had to deform the bones a bit to fit the mesh (I made the shoulder bones shorter afterwards but its still coming out with this issue. http://puu.sh/gN7Yi/e8882ba8db.png When Uploading I check Skin and joint and from the preview I could tell something was wrong and I ended up with this in viewer. http://puu.sh/gN7JQ/4d089538f3.jpg How did this happen and Does anyone know how to fix it? I can provide more pics / information if needed. I shortened the arms and that fixed the length issue kind of but the shoulder problem is still prominent http://puu.sh/gNdfR/9d17302285.jpg
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