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Misy Pera

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  1. thank you! changing it to 0 did the trick
  2. Hello, I'm sorry if this should be somewhere else. Since it's a scripting error I thought someone here might have a good idea of what I'm doing wrong, or if this is just outdated or something. I'm trying to use the make textures with alternative fonts for the 5-character version for XyzzyText. I found a script on the SL wiki to add to gimp to produce them, but I get an error every time. https://wiki.secondlife.com/wiki/XyzzyText#How_to_produce_textures_with_alternative_fonts_for_5_character_version_.28GIMP_script-fu_version.29 Error while executing script-fu-xytext-simple: Error: eval: unbound variable: NORMAL I've never added a script or plugin to gimp so I might be doing it wrong. I put the .scm file in my script folder and the menu button appears where it should on the gimp menu. After selecting the button on the menu, I get a box to pick the font size and font. When I click okay I get that error. I have tried several fonts with the same result. Any help would be much appreciated.
  3. Hello, I'm confised! Lol! I tend to not work with animation because I have a hard time with animation scripts but I decided to work on that, I think I'm just missing something obvious, I hope anyways. I have a table with two chairs. Each chair has it's own animation and things that should happen when the avatar on that chair sits or stands, but regardless of what I've tried if I sit, then stand on Chair B the Chair A script is triggered. changed(integer change) { if (change & CHANGED_LINK) { key avatar = llAvatarOnLinkSitTarget(LINK_THIS); if (llKey2Name(avatar) != "") { llRequestPermissions(avatar, PERMISSION_TRIGGER_ANIMATION); } else if (llAvatarOnLinkSitTarget(LINK_THIS)==NULL_KEY) { Tellerout(); if ((llGetPermissions() & PERMISSION_TRIGGER_ANIMATION) && sitting && llKey2Name(avatar) != "") { llStopAnimation("Stand"); llStopAnimation("Teller"); } sitting = 0; } } if (change & CHANGED_OWNER + CHANGED_REGION_START + CHANGED_INVENTORY) { llResetScript(); } }
  4. I played around a little and that worked!!!!!! Thank you both. I remeber reading that, but it's the first time I've ever run into it.
  5. Hi Everyone! Okay... so I always run into problems when I use llGetPrimitiveParams and of course this time is no exception. I want to make my script check to see if the glow is one thing or anouther and then do whatever but if only fires Glow2 and never Glow1 so I know I have this wrong. Thanks! timer() { float glowon = Intensity*2; list GL = llGetPrimitiveParams([PRIM_GLOW, 1]); integer glow = llList2Integer(GL, 0); if (glow == (integer)glowon) { Glow1(); } else { Glow2(); } }
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