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tielle Pexie

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  1. Join the water with faucet once again then In edit mode select the 4 vertices of the faucet Base. .move cursor to selected..(I think shift +S) tab in object mode select origin to cursor..and hope that resolves strange water anseperation and bounding box ✌
  2. Hi..as you done Ctrl+A and applied scale...perhaps it might be the origin needing change of its location. from memory I think it ctrl+shift+ Alt + C .
  3. HI,, I been messing in particles with blender 2,71 using cycles render, per chance anyone give me pointer on how to cut my mans eyebrows,hair, please
  4. Hi, just a thought,, when worn in blender check direction of the faces of the hidden nails (3d view property window (keyN )mesh display faces (little box)
  5. hi, nice start to the plane!,, wings, landing gear, propellers or jets, maybe use subsurf modifier level 1 ,, mirror modifier azis X,
  6. HI Sheena Alt +:Lmb to focus, Ctrl-Alt + LMB to rotate, Shift+Ctrl+Alt+LMB to pan,, Mouse scrool to zoom,, disable camera constraints in advanced menu,, however always found the SL viewer camera a bit yukky especially on close up viewing,(selfie)seemed to have bounding box issue TPV and camera huds was my only solution
  7. Your welcome VV666 . nice to hear MD is going to go beta and hopefully your topology strife will be no more, i noticed from your posts you had hard travel with your gown and whereas i not had the finances to use MD i have noticed tutors over time halting their MD model and then switching to modelling programme of their choice, Maya, blender,etc, and then proceeding further down the line to make their game friendly,high detailed model. hope you accept this somewhat ignorant suggestion in good faith to perhaps do your high model in MD and convert with another programme. I say this as i been taking a very long modelling journey trying to be blender purist, whereas in reality and ease i would have lot quicker results using the multitude of programmes developers have released,the trick being ((i think)) knowing when to stop using one programme and go to another. i am understanding the need of retopolgy and baking and myself drooling over Contour retopology however i just a hobbyist modeller and i sure many of these beautiful textured and skillfully modelled releases on MP are not from creators who just have a knack for modelling, omg i waffle ,, good luck with your journey and omg just peeked before posting and hopefully Cathy has your solution,
  8. Hi Talon, depending on the viewer you use this should be a easy fix without need to unistalll,, go to the viewers preferences and select noticiations tab then seelct the command you put to no show and use arrows to move it up to show slviewer before logon Me (top right) preferences. notifications, :matte-motes-big-grin:
  9. Hello, I am not a user of MD myself,however this might be of benefit, with addittional good luck
  10. i recall watching those CSI episode's and look forward to watching Hot Tub Time Machine on my SL TV,thank you Marigold. Far as i aware Linden Labs does not advertise beyond Internet and imagine it due to dilemma of whom you say yes and no to. However do feel that this a situation which deserves consideration,even if it nothing but a goodwill gesture to its customers, especially when last press mention the company has is Oct 2013, Decided to ask the press so hopefully find out for sure,
  11. Gooseberry sure be nice to know that LL is involved publicly or if the board does any form of sponsorship outside of SL
  12. :smileyindifferent: NO, sim short for simulation, region a area
  13. when created,, was textures baked,, could be your trousers are "shadow" loaded which can come from the rendering or baking and so conflict with the shadow's created inworld .
  14. HI Czari, they do look like wonderful tool if your a good prim builder cant answer fully as i not use it but 1 full perm only 2 Tama has a person involved in it that is very helpful with difficultys should they arise :matte-motes-smile:
  15. Hoegoe Kawashima wrote: If you duplicated the rivets correctly, you should see them automatically. Did you use a mirror modifier, or did you shift d to duplicate? If you post the Blend file, it will be easier for us to help you. Thank you Hoegoe, I see them clearly hence why they in image, neither of those 2 methods use mirror modify or shift D or even Alt d for that matter,which is another cool method in blender modelling, I needed to Ctrl A and make duplicates real, for those particular methods to be renderable in blender and subsuquently make visible for the Sl uploader,,my thanks to Eleanor for pointing that out to me, As you mention mirror modifers & shift D make's me belief you not familar with some blender methods and in appreciation of your trying to help :matte-motes-delicious: i will explain further rather then uploading the file, no1 was Dulpiface which is when you select a object (RMB) in the 3dview window and parent it to a set of seperate faces(shift +RMB),followed by (Ctrl P) parent to object,,,opening the object data tab in the property window and going to Duplication,, change the selection form none to faces & the singular object becomes copied on each face of the parent set ,,it's cool, no2 group instance is when you make a object,name it in Outliner window,,then going into object data tab (propertys window) Groups, make a new group by using the + sign,, assign it a name, when you in part of your modelling where you wish for that item to be you add (shift +A) go to bottom at group instances and your object is listed ,to be placed where cursor is located, So i think i sorted on 1 & 2 ,,got to test upload but seen it different in Blender,(yay again Ele), but the lods i never been able to fathom them, :matte-motes-stress:
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