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LeonardoMyst

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  1. My guess... They made a deal with Sony or Microsoft to bring SL to PS4 or X-Box One and will be releasing SL 2.0 for PC and console... with no Adult or Skill regions and a more realistic graphics engine. SL 1.0 will continue to exist (on PC only) for Adult and Skill regions, and the mainland will be slowly transferred to 2.0 and removed from 1.0.
  2. I don't know if this will help you or not, but it may help someone. I recently thought I had lost two objects. One was a boat and the other was a robot companion. I had typed everything I could think of in the inventory search bar and never saw them and I was convinced they had poofed. But since I had bought them both from the marketplace, I went there and looked through all my past purchases. Found both of them and what they were actually called. Went back to my inventory and typed their actual names and found them. Like I said, this might not help you in your situation, but it's worth a shot. With my inventory getting larger by the day, I always worry about something spilling out and being lost in the cracks and not knowing until that one time I think to look for it. Good luck.
  3. Keswick and Coniston both have houses that can be rented by the week. Really nice location with a sea port nearby, a friendly community and many shops. Just let Rey, the lady who runs them, know you'll only be staying a week and I'm sure she'll understand. And it would be nice to communicate with her so she wouldn't think there was anything wrong with your stay.
  4. I don't know if this is much help... but they look a lot like these.
  5. Continuing our journey through Caledon... Part Two: Tanglewood Forest. At first glance, Tanglewood Forest seems smaller than Kittiwickshire, but that's because the railway is a straight line through the area. This spot is very scenic, with many trees (of course, it being a forest and all...) and several fascinating houses to admire as you go by.  The house above is probably my favorite one here in Tanglewood Forest and it's right along the train track, so you really can't miss it. Off to the left of the tracks, you'll notice a rock pathway. That's where the meat of Tanglwood Forst is. There are two such paths off of the tracks for you to explore. Disclaimer: Unless a house is obviously set up for public visits, do not go into people's residences unless you are invited to. Usually, the ones open to public are marked with signs or some such that designate the building as a shop or a gallery. As in real life, respect others privacy and only go into places that are in some way designated as open to the public. Between the two pathways, you will find a couple of interesting landmarks. The first is Ye Cup and Spittle. It's nice and cozy tavern that serves up mead, ale, beer, wine and a couple other choice items: posset and wassail. I went with the more familiar wine, however... And a goblet was more than I really needed, so I opted for just a half cup.  They also serve Tinies here and employ a special barkeep for those customers. The tavern is well decorated. There's a map of Terra Aurea on the wall, as well as a spot for dancing. And a charming little music box sits on one of the tables to help give an authenticly medieval atmosphere. It's definitely worth visiting and with the birds chirping outside while lounging about indoors, you may not want to leave. The second landmark I mentioned above would be this hastily scrawled sign:  Yes, it may bring a chuckle from you, as it did me... But you will quickly discover that it is not done in jest. There is a vindictive turkey, most likely trying to rebel against the upcoming Thanksgiving traditions. You most likely won't see it until it's too late. And... well... I'll just let you find out for yourselves... After you regain your composure, and continue down the tracks, you'll come to the other path that leads to the left. This one is a bit longer and will take you by a small pond and several more houses set amidst a scenic autumn forest landscape. About midway is a bulletin board with calendars of activities for the Alexandrian Free Libraries and the Aether Chrononauts. And at the end of this path is one of Caledon's Welcome spots. Returning back to the train tracks you'll see, directly across from where the path was, an old airship that you can go up to and admire. It sits right in front of The Hangar Fine Edwardian Clothing shop. They specialize in women's attire and you can even pick up a free shopping bag to carry all the various souvenirs you've collected so far during your tour. Leaving out from The Hangar, just beside the pathway we previously ventured down, is the office of Hope Dreier, a physician for both humans and furries. Hopefully, you won't need to stop here. But it is a comfort to know where a good doctor is just in case you need one! And as you pass under the nose of the airship, this episode of the tour comes to an end as we enter into Caledon Stormhold. Thus concludes part two of the journey through Caledon. Part three will pick up from here. -This travelogue has been brought to you by Mysterious Journeys, a rather quaint little art gallery and shop located in Coniston.-
  6. A trip thru Caledon. Part One: Kittiwickshire. Home to countless shops and activities, Caledon is a rather large Victorian steampunk themed area, and we'll be beginning our journey at the Northwest corner. Starting location: Train depot in Northwest Kittiwickshire.  It's recommended to follow the rail by foot, to fully appreciate the experience of Caledon, however trains do depart once an hour. A map of the rail system is here, and can be used to keep yourself from getting lost or as a guide for your own travels. Kittiwickshire is a seaside village themed area of Caledon, founded in 2007, and the location of some of Caledon's finest shops, including Rainy Fey Creations and Doc's Men's Wear. Near the start location, there are also kayak, canoe and row boat rezzers. And a refreshment stand with coffee, lemonade or, if you prefer, fine beer and ale. You may want to grab yourself a refreshment for the long trek ahead. For those that like to fish, there's even a 7Seas fishing spot. A short walk down the rail and you'll discover the Steamlands Community Theatre, where a classic black & white film is playing. Currently they're showing 'The Patchwork Girl of Oz'. A bit further down and we come across one of the Caledon Air Transport docks, behind the Kittiwickshire Lighthouse (which also houses the aforementioned Doc's Men's Wear). I watched for a while to see if an airship would come by, but didn't see one. And I really didn't want to get sidetracked from the tour if it did, so we'll continue down the rail.  Just past the turn of the tracks, I came across a sign advertising a Halloween event, 'Get Frocked'. It'll run from Oct 28th thru Nov 1st and more info can be found here. There's a cemetary right next door... and I ventured in to investigate. While some would probably attribute the way I got pushed and pulled through the yard as a form of lag, I suspect it was possibly the spirits of the dead guiding me through. I did manage to make it into the crypt and took a picture for those who might not have the strength to wander in alone.  Venturing forth down the tracks, we come across several more houses decorated lavishly for Halloween, including one with a sign outside advertising the 'Kikai Halloween Market', running from Oct 1 thru Oct 31. Go here for info and to pick up a free broom and hat. Just beyond this point, we arrive in the Tanglewood Forest area of Caledon. Part two of the trip through Caledon will resume from here. As a side note, if you enjoy the film at the Community Theatre, you may also like Bijou Impromptu, at New Toulouse, which is currently showing Segundo de Chomon's 'Les roses magiques'. It can be found here. -This travelogue has been brought to you by Mysterious Journeys, a rather quaint little art gallery and shop located in Coniston.-
  7. I apologize, as I wasn't really paying attention to the 'reply to xxxx' line, and was reading it more or less one long discussion. I'll update my previous post.
  8. Lol. I remember a couple years ago seeing a place in the 'hot spots' that was an event that had ended a week or so earlier and was no longer accessible.
  9. I think the more helpful way to do it would be to (if you don't automatically know the answer, yourself, and still will go through the trouble to find the answer on your own...) give the OP the answers he/she is seeking and tell them how/where you found the info. That way, you open up their mind to searching the web for the info and help them with their question.
  10. ~*Buglets*~ 1. Treehouse RARE 16 prims ~*Buglets*~ 2. Treehouse Sandbox 4 prims ~*Buglets*~ 3. Treehouse Pool Chair [Pink] 2prims ~*Buglets*~ 4. Treehouse Pool Chair [blue] 2 prims ~*Buglets*~ 5. Treehouse Bookshelf 4 prims ~*Buglets*~ 6. Treehouse Towel Rack 3 prims ~*Buglets*~ 7. Treehouse Pool 3 prims ~*Buglets*~ 8. Treehouse Stump Chair 2 prims ~*Buglets*~ 9. Treehouse Swing 2 prims ~*Buglets*~ 10. Treehouse Rug 1 prim ~*Buglets*~ 11. Treehouse Picnic Blanket 3prims ~*Buglets*~ 12. Treehouse Floatie [Red] 2prims ~*Buglets*~ 13. Treehouse Floatie [Purple] 2prims ~*Buglets*~ 14. Treehouse Log Bench 3prims
  11. Thank you. In my defense, seeing that it was the OP's first ever post here... and they had sincere questions that they were looking for answers for, I tried (tongue-in-cheek) to both prepare them for the onslaught of posts that they were bound to get simply because of the 'game' references and to deter the thread from heading into that direction, which would have undermined the whole purpose of their original post, much against the OP's intentions, I'm sure. I was basically nipping it in the bud by bringing it to attention and then dismissing it as I went into the real concerns of the OP. I may not have been as clear as I could've been, but I was put in the same position when I first posted on these boards and made the 'grave error' of mentioning SL and "games" in the same sentence. So much so, that I was told that Second Life "may not be for me" and was made to feel very unwelcome here, while many questions I had were either downplayed or ignored. And if the poster who took offence to what I said would've read the rest of my post, they would've seen that I tried to help the OP and make them feel welcome here. I edited my original post to make it seem less obtrusive.
  12. First... *hushed whisper* I'd be cautious about referring to SL as a 'game'. I'm surprised no one has berated you for that, yet. Which would be unfortunate because it would call attention away from the true question you are asking. Now... in addition to Nalytha's excellent post above, I offer this... With the current rate of attrition, it does look a bit bleak... on the surface. If you're not interested in adult-themed sims or skill-region sims (or just simply locked out due to your real life location), it may appear that there really may not be much for you to do. But Second Life is what you make of it. There are people still on Second Life that are struggling against the image it's acquired. Citizens of a virtual world that are still out there making creative content, sharing experiences and truly trying to make it into a better place. They just seem to go unnoticed. Right now, it looks like SL is at somewhat of a crossroads. With more and more attention being given to the unsavory aspects of SL, sims closing and/or leaving due to financial difficulties, and virtually little or no support for those that do stay and persevere. However, if you dig a bit deeper... you will find those people and together you will find the strength to turn the tide. From your post, I gather that you are most interested in role-playing. While it does take money to operate or maintain a RP sim, it takes very little to acquire the look for your avatar and just simply roleplay. Your biggest obstacle will be to find likeminded individuals to associate with so that you don't feel you're in a vacuum. Post something in the community forums about the type of roleplaying you're seeking. Post on twitter. Search for a group to join, or learn how to start your own. There are people out there that may share the same interests and are like you, just in need of someone else to share that with. It's like a town with a tennis court in the park. Every day you drive by and see it. Empty. And wonder if anyone in the town even plays tennis. There's likely others doing the same thing and have given up on the idea of ever playing because they never saw anyone out there, either. Just go out there. Even if it's by yourself. Or just socialize and fish around for people that say they would like to play tennis but never do because they have no one to play with. Same concept applies in Second Life. Although it may seem a bit frustrating at first. SL is vast. And people that share interests have more of a chance to miss running into each other without some concerted effort. You may log in randomly, find the ideal spot to roleplay... and no one is around. Then log back off. And later that same day, someone else may have done the same thing. And both of you take from the experience the same idea: that there's no one out there. If you're familiar with LARPs, in real life, then the same concept of meeting people, finding a location and then scheduling a meet time applies in SL. Good luck.
  13. I also vote for ban lines to be moved closer to land to allow for more public ocean. Or make them appear as gaudy physical borders... perhaps a gilded pink 50 foot tall wall? ;-)
  14. I'll have to check these out... I finally opened my copy of 'Acquiring Gentleman’s Victorian, and Inspired Attire' that I picked up at a nice steampunkish community... only to find that all the links were to blogs that either no longer existed or hadn't been updated in four years. And the two slurls included were to places that no longer exist. At least it makes a good coffee table book. ;-)
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