Jump to content

Orwar

Resident
  • Posts

    8,122
  • Joined

  • Days Won

    41

Orwar last won the day on March 28

Orwar had the most liked content!

Reputation

32,684 Excellent

Retained

  • Member Title
    𝔰𝔞𝔱𝔞𝔫'𝔰 𝔩𝔦𝔱𝔱𝔩𝔢 𝔥𝔢𝔩𝔭𝔢𝔯

Recent Profile Visitors

10,971 profile views
  1. Yes and no. If you dislodge a shoulder in order to hold a coffee cup, it's a bad animation. If even a slight rotation of your thigh causes a jagged bulge to appear in a mesh (which doesn't happen with all clothes, or with the body alone, even if it's a common issue for clothes for that body), it's a problem in the rigging. But yeah, I agree - a lot of creators do the bare minimum work to spit out as much product as possible for profits.
  2. Some poses and animations - a lot of them, in fact - are just badly made. Especially the shoulders seem to be something people are quite happy to wring totally out of position as a shortcut to get hands/arms where they want them.
  3. I demo stuff with my AO going, I'll only T-pose if I want to look at the textures more closely or play with the materials (wiggling a light source around). Mesh clothes are generally designed on a T-posed model, it's their 'default' look, so being T-posed shows nothing of the actual rigging, just the fitting of the 'base' mesh.
  4. Resilience is booting SL back up after you've been TP hammering into an event for 3 hours and, when you finally slip in, you get a TP crash. Nods sagely.
  5. Clothing with lace/transparency will often get clipping issues in more 'lively' animations, even when using Lara it was a frequent enough issue that I'd avoid anything that was tight-fitting (but also loose-fitting transparent stuff because of how two transparent faces on top of each other creates strange dark near-solid edges). What I find the most annoying with LaraX and rigging is the pelvis area. Not sure if it's because creators try to follow the shape or if there's something else going on, but some trousers may look fine when T-posed, but the moment your AO has your thigh turn just slightly, it protrudes into a jagged bulge, as if you've got a Big Ben statuette in your knickers.
  6. Also true - and on that, US women are shorter than European women on average. Sooo .. Not a favourable argument against what I just pointed out. Easier to just look at world BMI data - US ranks higher than any European nation. And this is also true, which is why I personally don't much like using BMI as an indicator. It doesn't take shape into account, those of us with broader skeletons just kind of look like we stepped out of a Gulag if we're too low in the green.
  7. In America. The average weight of women in Europe is 70.8 kilos (156lbs), in America it's 80.7 (178lbs) - in Asia it's 57.7 (127lbs). In Europe 55.6% of women are obese, in America it's 73.9%. It's also not really representative of 'what a person looks like' to go by averages, if you take a 75 kilo woman and a 150 kilo woman and go 'oh the average weight is 112.5 kilos so that's what I should aim for to look 'natural' is completely off the mark; if you design an avatar intending to look like an average, non-obese woman 165cm tall the weight is likely around 55-65 kilos. If someone wants to make their avi bigger than that, that's absolutely fine, but the world averages are a whole lot lower than that of the most obese places on earth (62 kilos/132lbs, world average - also note that average does not equate medically healthy either).
  8. Really? I had the complete opposite experience. LaraX's butt is massive compared to Lara and Legacy. Even with throwing a bunch of deformer trickery on LaraX it was barely tameable, with Legacy I can have sliders that still have numbers in them, and no deformers, and achieve a dainty rear.
  9. Well, it seems there's no appropriate bones to deform to achieve a tighter waist with on most bodies, someone even looked at it in Avastar for me, sooo .. If you want a tight corset, I guess you'll just have to buy a tight corset and use an alpha, lol.
  10. Shallow compliments - how vain do you think I am?! Huffs.
  11. LaraX pretty much killed support for Lara it seems, I tried to switch, but much too much of my wardrobe for Lara doesn't work with LaraX, and switching between those two and being limited to which parts of the wardrobe works with which pieces felt really annoying. So I've gone Legacy, it shapes more like I want my avi than LaraX does, and the majority of my old wardrobe is compatible with it, and it's pretty much always rigged for in new releases. It's a shame really, I really like the features Lara has, and I really dislike some of the features with Legacy, but having access to clothes, old and new, outweighs the downsides I see in it. So, right now I rather feel as if there'll be few if any times I'd wear Lara when I've set up Legacy in its stead, thus me thinking I might as well just clear it out of my wardrobe and move on rather than having a bunch of duplicates I'll never use all over. I've got backups if I'd change my mind, so I'm leaning towards going that route - easier to just do it as I rebuild the wardrobe rather than rebuilding it and a few weeks down the line going through it again just to clear it out again.
×
×
  • Create New...