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Parasite Palen

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  1. Hey just an update, thanks for your help. It's not doing it any more, but the experiences thing makes a lot of sense too, considering almost all the ones I tested were avsitter. And the one's I thought it might be also had plugins for the P. But it was still doing it when I had nothing but the head attached. What I didn't try was the skeleton and animation reset the first time I went noob. Astralia, Half Deer, Rawage, Strawberry, Kraftwork, LoftAria, Stockholm&Lima, Little Skully, Backbone From the list you might be able to figure the bed wasn't for me lol Yeah, I tried a few places. But it could be anything and, as it's not happening to hundreds of people, probably isn't any of the beds. You'd probably be wasting your time trying to track it down. Try the Developer - Avatar - Character Tests - Test Male option, then right click yourself - Appearance - Reset - Skel & Anims. Maybe drop all your allowed experiences too (don't block). Then relog. Then put yourself back together again. If it doesn't help, I might be able to band-aid it with a scripted attachment like I did mine, but that's far from ideal.
  2. Ok good news, maybe. It's stopped. I just did Developer - Character Test - Test Male and now it doesn't seem to be doing it any more. Even though I'd already tried Avatar Health - Reset Default Male Avatar yesterday which had no effect. Let's hope it holds. Anybody know what the Bento Faces Global Persistence option is all about in some of this furniture?
  3. I have no idea, I tested a bunch from a bunch of different stores and only noticed it next day. I can't even be sure it was a bed. I just noticed next day that a different piece of furniture had the global bento persistence, which is why I think it might have been that from one of the ones I tested. I could be completely wrong. It's definitely not the head itself though, I threw on a ruth 2.0 head just to check and that did it too. So it's definitely my avi stuck in animations. My scripted attachment to stop them after each time I teleport works, but I'd rather have my avi fixed.
  4. Didn't relog, so reset again and relogged. No joy. I tested a LOT of beds that day from about 8 different places, most of which I can't remember. Have also just tried setting Firestorm preferences to revoke permissions on stand and ran around all the beds in the one store I can remember that I tested, just sitting on them and standing again. No idea if it would have made a difference if I'd found the right bed, but it didn't on any of the ones I tried it on. Thanks for helping. Weird one huh?
  5. Nope, I don't use them. Had to check just to make sure though lol
  6. Thanks, didn't even know that option existed. But no, still does it. And yes, others can see it too.
  7. Hey all, not sure this is the right place for this, so if it needs moving, feel free. I have a Catwa Daniel head (before you say go to the Catwa support group, read on, I don't think it's the head). After testing out a few beds the other day, my head now continues to do animations on its own. If I undeform avatar it stops, but only until I next teleport anywhere, then it starts again. I have tried: Removing everything but head to make sure no other attachment is affecting it - No effect; Redelivery of head - Still does it (this is why I don't think it's the head) Using reset buttons on head hud - No effect (doesn't even stop the playing animations) Firestorm stop all animations and revoke permissions - Works until teleport Firestorm undeform avatar - Works until teleport Reset Skeleton and Animations, relogged - No effect; No gestures active; Using scripts I've managed to narrow it down to 2 animations that start playing when I teleport. So I've made an attachment with a script that stops these animations each time I teleport. This works, but of course it's not ideal. Of course I can only get the UUID of the animations, not the names themselves or any other info. I noticed yesterday on a piece of furniture an option under a Bento Heads selection for global animation persistence, that would mean the bento heads continue being animated even after unsit apparently. Which is why I think I'm still being affected by one of these things. I don't understand why that option even exists. But I think it might be what's happening. Any ideas on how to fix it? Especially considering replacing the head doesn't work? Thanks in advance.
  8. *Laughs* So simple, thank you Rolig. I figured I was being an idiot somewhere along the line. Easy fix
  9. Making a media controller and I don't get why this is happening, I'm sure I've done this before with no problems for a radio, but here goes anyway. Using the multipage dialog script from the wiki here: Once deeded, the menu doesn't work at all. In case it was the rest of my script I used only the above, with a "You chose "+msg command in the "else". I tried using if(llDetectedGroup(0) ) with no joy. So what's going on here and how do I make it work? Thanks in advance.
  10. Its amusing how all posts saying what exactly the problem was have been deleted. Maybe they decided it could be exploited.
  11. Try using Nicecast. Found this while looking for a friend who wanted to DJ on SL with their Mac. You will want the full paid version if you want to broadcast more than an hour at a time but it's only $59. I don't know about its ease of use or quality unfotunately, but at least worth testing out the free trial. Edit: You will need to either set up your own streaming server or hire one. They're cheap enough in world.
  12. Hey there people. I'm trying to write a simple script that counts a random timer then outputs a random line from an included notecard. The problem I'm having (I think) is that the notecard doesn't get read quickly enough for the script to output anything other than the first line. Ok I know you're going to say "You should write it so the script reads and stores the full notecard before starting." Thats beyond my capabilities. I've read through many tutorials and examples and the wiki put cannot figure out how to adapt any of those scripts to my needs, so I took what I thought was the simple route. I'm hoping that all this needs is a bit of a reorder. Here goes. integer channel = 746; list options = ["Yes", "No"]; float min = 10.0; float max = 20.0; key avatar = "insert key here"; integer listen_handle; string card = "the notecard"; key linecountid; key lineid; integer linemax; integer random_integer( integer min, integer max ) { return min + (integer)( llFrand( max - min + 1 ) ); } default { on_rez(integer start_param) { llResetScript(); llSetText("", <0.0, 0.0, 0.0>, 0.0); } touch_start(integer total_number) { listen_handle = llListen(channel, "", NULL_KEY, ""); llDialog(llDetectedKey(0), "Are you ready?", options, channel); } listen(integer channel, string name, key id, string message) { if (message == "Yes") { state active; } else if (message == "No") { llResetScript(); } } } state active { state_entry() { llSay(0, "Timer Active.Touch again to stop."); llSetText("Active", <0.0, 1.0, 0.0>, 1.0); llInstantMessage(avatar, "Timer Active. Be ready :P"); llSetTimerEvent( llFrand( max - min ) + min ); llListenRemove(listen_handle); } touch_start(integer total_number) { llSay(0, "Stopped"); llSetText("", <0.0, 0.0, 0.0>, 0.0); llResetScript(); } timer() { llInstantMessage(avatar, "Time's Up"); llSetTimerEvent( llFrand( max - min ) + min ); lineid = llGetNotecardLine(card, random_integer(0, linemax)); } dataserver(key id, string data) { if (id == linecountid) { linemax = (integer)data - 1; } else if (id == lineid) { llSay(0, data); } } } My apologies for the formatting, I have no idea how to paste the script onto the forum, had to manullay tab and space it all out lol. Anyway, many thanks in advance if you can help me rearrange it to make ot work, or if you feel really generous you could adapt it for me to read the notecard from the start :)
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