Gaia Clary wrote:
Duke Parkin wrote:
I think the point here to me is this...
that bedpost could be made with a 1 prim sculpty.
In fact all 4 posts could be made from a 1 prim chopped cylinder scuplty?
Or am i missing something?
Well, you can do that. Remind that for sculpties the UV Map is fixed and the fractions need a whole lot of "collapsed" vertices". Hence you will waste a lot of texture space to get the fractions defined. I believe fractional sculpting is a bad option when you have meshes as an alternative.
Thats true also
however in the case of this bedpost that is likely to be either a metal or wood texture, its easily done as a sculp.
I think this forum topic is a good reminder that Mesh doesnt replace sculpts.
A good build can be a combination of both mesh and sculpts, to get the best detail and prim count ratio, dependant of course on what your building.
sorry to keep refering to them as "prim counts" ahah old habits
The suprise of the Land impact/Prim count on newly built Mesh objects is a topic that will rage on for a while yet
Not only have you got to learn how to build, now its important to learn how to actually import your object too!