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EvalynnFoxtrot

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  1. "The receiving script only knows of two textures, so it can't cycle through 14 of them." the Receiving script actuall has all the UUID's the reason for there only being two in the example i posted here was to shorten up the ammount of room that the code took up. Anyways, Thanks for the help guys, It's behaving how it should now.
  2. Okay, so I've basically gotten a script written out, but having an issue where no matter what button i click on the textures will start from the top UUID and cycle through all 14 textures then stop on the last one. heres my listening script attached to the shirt. state_entry() { listenHandle = llListen(-78640, "", NULL_KEY, ""); } listen(integer channel, string name, key id, string message) { if(message = "DarkGreyZT") { llSetLinkTexture(LINK_SET, "df560c6a-66e1-af06-7fd0-f467fd8ee70c", ALL_SIDES); } if(message = "LavendarZT") { llSetLinkTexture(LINK_SET, "2e2b6b77-888b-bcf0-6f6a-b0cec4d35ec0", ALL_SIDES); } }} and then heres part of the sending script, default{ touch_start(integer num_detected) { key owner = llGetOwner(); llRegionSayTo(owner,-78640,"DarkGreyZT"); }} any ideas on what might be causing the issue?
  3. So... I've just recently figured out how to make rigged mesh in Secondlife, and I want to make a hud that comes with a shirt i've made that has the ability to change the tops texture (I have 14 different colors for the same mesh) and instead of 14 differently colored meshes I want to be able to just have the owner of the shirt click on a different color in the hud and then have the texture load onto the mesh top using the textures UUID. I have absolutely no idea how to script in LSL ... only Javascript and C# :matte-motes-crying: If anyone would be willing to help me I would greatly appreciate it.
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