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Creator Linden

Retired Linden
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  1. Thanks for your feedback, Drongle. Those are good suggestions for future viewer releases. For the time being, we will point users to the Physics Optimization wiki. If you have suggestions for this page, please let us know! And for those who are anxious to try out fixes to some of the issues mentioned on here, we have posted an updated Project Viewer. Please give it a try and let us know if you find any new issues by filing a MATBUG JIRA.
  2. An explanation of how applying materials affects your land impact can be found here. Applying materials does cause your object's LI to be calculated using the standard LI parameters, but this should not cause LI cost to 'explode' however. Any unreasonable increases in LI due to material use should be reported as a bug to the Materials Project JIRA.
  3. Please see this post in the Building and Texturing Forum for answers to your questions.
  4. I'm going to start with answering a couple of questions from a post in the Mesh Forum. 1) If the normal map is set to "Brightness", the shiny and environment spinners no longer have any effect. Instead, both appear to be stuck on maximum setting. If I create a cube and apply ‘Brightness’ legacy bump settings, then select the Specular tab, I can select any of the legacy Shininess values (None, Low, Med, High) and I don’t see any other controls until I apply a specular map texture. Once I’ve applied a specular texture, the controls function normally, defaulting to Glossiness of 51 and Environment Intensity of 0. Pushing the up and down arrows on each changes values, but if this does not work for you, you may be seeing a bug. 2) You can no longer set the repeats of the normal map independently. Instead they are fixed to those set for the diffuse map. Changing them while vieweing the normal map (selected in the dropdown) has no effect. First you must select a normal map texture (instead of one of the legacy bumpmap settings), by clicking on the “X” image in the normal map texture pane. After you have selected a normal map, you can adjust the offset and repeats of the normal and specular channels independently from the diffuse channel settings. The current release viewer has the bumpmap texturing slaved to the diffuse map settings and that behavior cannot be changed without breaking existing content. If either of these problems are still happening for you after reviewing this feedback, please file a MATBUG JIRA with detailed steps.
  5. Hi Content Creators! I’m as excited as I hope you all are about the launch of Materials, and will be joining you in the content creation forums for the next month to help answer questions and offer tips and tricks for using this new feature set. Please let me know if you have any questions by adding them to the Building and Texturing Forum, and I’ll do my best to answer them or direct you to the right place to get answers. We’d also love to hear about what some of you are already making with this new feature set - so share your Materials creation stories. Don’t forget to get the latest Official Viewer to ensure the best possible experience with Materials. Creator Linden
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