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BlueBerry Jenkins

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  1. Well I'll try that I guess seems like there would be thou ty for info...
  2. Right now when I have everything maxed out on firestorm and want to take a pic the shadows move with camera instead of it just perm being where I want it. Is there a setting where shadows dont move with the camera and can stay where I originally wanted it? It sorta sucks when you find a good angle and all the sudden the shadows are gone cause in reality there shouldnt be any shadows there cause where the sun is located. But this is second life and it would make a good pic lol...
  3. Thank you glad you are here to help
  4. when I did stretch it out thou it became 137 prims for a regular size club with only 9 objects thou...
  5. my club is pretty basic all it is is just a half wall splitting it with a few pillars in the back spiliting up for ads and a couple truding walls to give it a life like look with a stage I didnt really do anything to fancy Im pretty good at texturing in photoshop so I just wanted to give it a brick look was going to brush and do my thing on it. I think all togther is just 9 objects lol heh...
  6. than you rolig if I could pull you through the screen I would lol .. So delete everything extra other then the walls and floors and save a copy for the physics model then it will know..
  7. okay just one more question then im done after the walls and the floor and stuff and I upload the physics mesh is there any other option I need to pick while uploading it to let it know this is a building and i need to get inside really appericate all this help
  8. 4: Create a physics mesh. Without a physics mesh you will not be able to walk around inside your building. This should be a simplified version of the visual mesh. so if its like a skybox it would just be the walls and floor wouldnt it cant see it getting more simplier then that
  9. thank you rolig assinging 8 different materials have to use common sense by floor and area then Sorta stuck on not being able to walk through the club trying to find some type of info that might help me out alittle since I was messing with the shadows and what not didnt have a celling just thought that would put it on once I uploaded it never crossed my life that second life would say no and make me not able to go in lol..
  10. THank you actually it does sound kinda simple with the info you gave really appericate it will help out alot on number 3 I was thinking a ao map. Thought I had to do something to make it faceless thou in second life. I was just going to bake it with the nodes and what not. then just upload it. The uv map looked simple enough to me. With the texture on it. Just be easier if it was faceless so I could just click on which ones I wanted. The extra vertices there is a short cut for that I think. Setting everything to normal might help. You are right its exicitng to see how it will look been looking at through render alot trying to get the shadows right. Been watching so many videos for hours and days... lol heh...
  11. First, off. Ive been having alot of fun learning blender and all it can do. After hours of watching the vidoes learning just the basics and the tools Ive made a club. (I even made the cute little castle in the tutorial lol) Havent really messed around with the uv part yet.ive watch several videos on nodes and blender /cycle renders. My questions are. 1. I dont want to upload it without it being faced because we all know it being faced is so much better. I tried to look up info on it only thing I found is just basically upload it with a Material on it is that correct. What I read was kinda old I think. 2.Anything else I should do before upload that will help me out. Best place to ask about uploading and Mesh is second life we all know that!! 3. If I upload it faced will it charge me per face? 4. Blender vs Cycle since its going to be in a skybox type form does it really matter if it has no lighting? like If there was windows would watch hours more of nodes in cycle render.
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