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Ross Mistwalker

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  1. Thanks for the comments, I've spoken to a few people privately but It would be great to add you three in game In case I have any questions or just to have a chat!
  2. Hey all, not sure I'm posting in the right place, it's been a long long time since I last logged into Second Life, I think maybe 5 years or so. I've recently booted back up and pleased to see the progress made with importing custom 3D models and the like, modelling is what I do on a daily basis, it's a career for me and I'd be quite eager to capitalise on that and earn some money from Second Life, with that said, I have no experience directly importing anything into Second Life, I am yet to trial anything but I am looking for someone to collaborate with, whether that be a scripter who requires graphical assets for a product or another modeler who would like assistance, ideally I'd enjoy a continued partnership, commercially speaking and perhaps with an existing storefront/franchise. I'd still be up for one off projects however, with in a interest in both shared revenue & single payments dependent on the proposal. I have a link below to my portfolio, most everything is modeled in 3DS Max and rendered in Unreal Engine 4, I have plentiful experience in PBR texturing as well of course though I'm not sure to what extent Second Life uses PBR if at all. My portfolio is a few years dated as any current work is shrouded by NDAs but It should hopefully give you a good grasp of what to expect. www.ross-littlejohn.co.uk Any reply is helpful, a point in the right direction, some new contacts/friends or anyone who'd perhaps be interested in speaking further would be fantastic. Many thanks, Ross
  3. Only a suggestion to negate that effect, try exporting it into some other file format first, i.e .obj, open the obj then finally export it into a .dae collada file for SL.
  4. Peter, can you run me through this in steps on how to set it up, because It doesn't seem to work for me at all, sorry for being a pain, thanks for all your help thus far.
  5. I'm not sure Im tempted but could I request a more comprehensive job description? I can only assume you are referring to terraforming.
  6. Hi, thanks for your help, unfortunately, it doesn't seem to work, I think I must be doing something wrong. I placed this script in my RC Helicopter: // Shared Data (must be the same in the other script// -------------------------------------------------integer CommsChannel = -991119;string TargetName = "Helicopter";default{ state_entry(){ llSetObjectName(TargetName); llSetTimerEvent(1.0); } timer(){ llRegionSay(CommsChannel, (string) llGetPos()); }} And then I placed this script, which I amended as per your instructions into a simple primitive cube for debugging: // Shared Data (must be the same in the other script// -------------------------------------------------integer CommsChannel = -991119;string TargetName = "Helicopter";focus_on_me(vector Position){ llSetCameraParams([CAMERA_ACTIVE, 1, CAMERA_FOCUS, Position, CAMERA_FOCUS_LOCKED, TRUE, CAMERA_POSITION, llGetPos() + <0.0, 0.0, 1.5>, CAMERA_POSITION_LOCKED, TRUE]);} // ..... Lots of interesting control code heredefault{ attach(key ID){ if(NULL_KEY != ID){ llRequestPermissions(ID, PERMISSION_CONTROL_CAMERA); } } listen(integer ChannelIn, string FromName, key FromID, string Message){ if((CommsChannel == ChannelIn) && (FromName == TargetName)){ vector Target = (vector) Message; if(ZERO_VECTOR != Target){ focus_on_me(Target); } } } run_time_permissions(integer Perms){ if(Perms & PERMISSION_CONTROL_CAMERA){ llListen(CommsChannel, TargetName, "", ""); } }} I then wear the primitive cube and attach it to my neck (empty slot), I then rez the helicopter with the new script in, but the camera doesn't change, it simply stays as though nothing had happened and the camera remains behind the avatar and does not seem to move or change. Scripts are enabled in the land im on.
  7. I dont want a view from the target, I want a view looking at the target from my current position.
  8. Sorry, id like to add that I've no idea of this version, I was randomly changing the variables in an effort to get it to work, the cameras position would idealy be the position of the attached object. But surely the camera position is where the camera looks from, I only want the camera to simply look and track the object through the air, not follow behind the object. And yeah, I tried it like you said beforehand at some point, but I just kept switching them round like I said to try and make it work.
  9. Hi there, im not the best at scripting and I got a bunch of help to get this far, but It still wont work right. What I'm working on is a remote control helicopter, and when I wear an object I want the camera view to be above the avatar slightly and be constantly focused on the helicopter, similar as in real life, where you would stand in the same spot, watching the helicopter fly where it goes. I cannot get the camera to focus on the object. This is the script thats placed in the helicopter to give the other object its position: default { state_entry() { llSetTimerEvent(0.1); } timer() { llRegionSay(-991119 , (string)llGetPos()); } } This is the script that is placed in the object the user wears: focus_on_me() { vector here = llGetPos(); llSetCameraParams([ CAMERA_ACTIVE, 1, // 1 is active, 0 is inactive CAMERA_BEHINDNESS_ANGLE, 0.0, // (0 to 180) degrees CAMERA_BEHINDNESS_LAG, 0.0, // (0 to 3) seconds CAMERA_DISTANCE, 1.0, // ( 0.5 to 10) meters CAMERA_FOCUS, here, // region relative position CAMERA_FOCUS_LAG, 0.0 , // (0 to 3) seconds CAMERA_FOCUS_LOCKED, FALSE, // (TRUE or FALSE) CAMERA_FOCUS_THRESHOLD, 0.0, // (0 to 4) meters // CAMERA_PITCH, 80.0, // (-45 to 80) degrees CAMERA_POSITION, here, // region relative position CAMERA_POSITION_LAG, 1.0, // (0 to 3) seconds CAMERA_POSITION_LOCKED, TRUE, // (TRUE or FALSE) CAMERA_POSITION_THRESHOLD, 0.0, // (0 to 4) meters CAMERA_FOCUS_OFFSET, pos // <-10,-10,-10> to <10,10,10> meters ]); } vector pos; default { timer() { focus_on_me(); } touch_start(integer tt) { } state_entry() { llSetTimerEvent(0.1); llListen(-991119, "", "", ""); llRequestPermissions(llGetOwner(), PERMISSION_CONTROL_CAMERA); } listen(integer channel, string name, key id, string message) { if(message) { pos = (vector)message; } } run_time_permissions(integer perm) { if (perm & PERMISSION_CONTROL_CAMERA) { llSetCameraParams([CAMERA_ACTIVE, 1]); // 1 is active, 0 is inactive llOwnerSay("Camera permissions have been taken"); llClearCameraParams(); // reset camera to default } } changed(integer change) { if (change & CHANGED_LINK) { key agent = llAvatarOnSitTarget(); if (agent) { llRequestPermissions(agent, PERMISSION_CONTROL_CAMERA); } } } attach(key agent) { if (agent) { llRequestPermissions(agent, PERMISSION_CONTROL_CAMERA); } } } I hope someone knows more than I do. :matte-motes-dont-cry:
  10. Yes, if your system can support 64 bit Windows then its definetly the way to go, you WILL notice a difference. What 64/32bit imply, is how effectively the computer handles large amounts of RAM, basically, your computer will run and process information faster on a 64bit version of Windows. Microsoft has a handy tool to decide whether your system can support and be compatible with a 64bit upgrade. Its avaliable here: http://windows.microsoft.com/en-us/windows/downloads/upgrade-advisor
  11. Just thought Id post my system specs: This runs Second Life on the highest of the high settings with great framemates on the Firestorm viewer: Operating System: Microsoft Windows 7 x64 Memory (RAM): 8GB DDR3 CPU Info: Intel i5 2500k @ 4.6GHz Motherboard: ASUS P8Z68-V PRO/GEN3 Power Supply: Corsair TX750 0 Sound: Sound Blaster X-Fi Titanium /w 7.1 Speakers Display Adapters: NVIDIA GeForce GTX 470 My i5 is overclocked to 4.6ghz, which for gaming is faster than a standard i7, i7s are simply a waste of money right now, its not worth the extra jump if your purchasing one solely for a better gaming experience, but for processing and rendering, then of course!
  12. I think your issue is more impacted by your processor than your graphics card, afaik that processor is only a dual core, and most modern games require a quad core nowadays. You should also know that GTS card is not a gaming graphics card, its for general windows use and fast processing.
  13. Hi, I'm Ross, currently a student studying an Extended Diploma BTEC in Interactive Media & Design, and within the course I have been frequently taught how to use Maya as well as having previous knowledge of the program beforehand. Im now creating Mesh in Second Life for personal use and for others, im offering this service on the forums to anyone who is interested, I can be contracted for either a single item, a range of objects or even some sort of rolling contract service. If your at all interested, please get in touch with me in-world, Im always happy to respond, prices are reasonable and negotiable and will usually be discussed beforehand. Thats all for now, I look forward to hearing from anyone!
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