i have created 100+ models for sl in past and have good experience is creating 3d mesh models but with my past two models i have been facing a new issue with my texture,everything is fine with the model with UV mapping and all,but when i select a face and add texture to my model i get weird result,Tested with both rigged and un-rigged models. This only happens when i try to add texture by selecting the face,everything is normal when i unlink and add texture to individual parts. i have attached the photo of my problem. my workflow is modeling in maya 2010 and rigg + export in blender 2.72 Any help will be appreciated Thank you