Jump to content

Bigby McDonnell

Resident
  • Posts

    25
  • Joined

  • Last visited

Reputation

0 Neutral

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Yep, that is the one. Is there any way to actually upload something hairy into Second Life? Thank you for the reply! (:
  2. I was watching a video on YouTube about doing a "Fuzzy Stuffed Bear" in Blender. It shows the technique to actually bring the bear realistic hair. I was wondering if it's possible to for example upload this bear into Second Life? Beforehand thank you!
  3. Hey! So basically months ago I saw and then bought a Mesh Avatar (Sasuke from Naruto) and what I wonder is How is it possible and done? The mesh avatar wherever you look at it is contoured with a bold black line and the whole avatar is more lightened, is like an anime character indeed. Beforehand thanks!
  4. The thing I'm amazed by is how fast all the process is... I've played CCS and literally when you hit someone the Health points decrease at the same time, it's incredible that the communication between meters is so fast. Well, except for laggy sims, I've noticed when there are more than 30 people fighting in the same sim it gets so much laggy that your health doesn't decrease but suddenly after some minutes or you crash or you are defeated by all the hits and skills that were stuck.
  5. Thank you so much for your reply! I know very basic things about programming (and more specifically LSL) I wanted to know the concept or basic explanation about what happens technically when this events happens (being shot or hit) Cheers! (:
  6. Hey! I hope you're having a great time. So my questions are about the combat systems in SL (DCS2, CCS, etc.) 1. How does it work the hit system? and by hit I mean, how does it work that someone hit and the other receive damage? Is it the function between meters? (i.e. Meter1 sends through a channel the amount of damage Meter2 should take, and Meter2 receives the information and represents it in the health points???) 2. How do guns work? When you shoot someone, how the meter knows how much damage take from a bullet? 3. How do weapons/fists work? How is developed the script for hitting when it comes to using the Left-click Mouse button + Arrow keys? Beforehand, thank you so much! -Cheers!
  7. Ok, thank you all for your answers! Really appreciate them. Cheers!
  8. So it's nothing about the mesh being scripted? They disappear if they're attached to the body instead of worn? Because I've rigged clothes & hair and non-rigged ones, and they are shown even if I use that function. Then the ones that I've bought in marketplace that claim to be mesh are probably not mesh? Cheers!
  9. I'm using Firestorm.... but the thing is that I use that shortcut and for example... Mesh hair, Mesh clothes do not disappear. There are some mesh things over the marketplace, and they claim their product as mesh and they're scripted and I've bought some things that are supposed to be mesh and when I use this shortcut, they disappear like a common prim. So, maybe they're not mesh as they're supposed to be? Is it because they are scripted? Is it because they're not rigged? (although I've some mesh hair that are not rigged and are shown even if I use this function) Cheers!
  10. Thank you for your reply. I wasn't trying to do a script for griefing or remove prims or anything like that. The shortcut I'm referring is a TOOL of the VIEWERS that you are able to use when your ADVANCED tab is active in your viewer. This shortcut AKA tool, lets you remove from the scene/view ALL the prims but YOU only see this change, it doesn't affect anyone but you. It helps when you're in a laggy sim and you want prims out your view so your computer do not waste resources in drawing them. When there was no mesh and you'd use this shortcut, you would see everyone without hair, all bald, no buildings, simply no prims. After mesh was available in SL... even if you use this shortcut, if people are using mesh hair, mesh clothes, they are still shown. However there are "scripted mesh" that actually disappear with this function/shortcut/tool .... so I was wondering if it happens with all scripted mesh because I know that some hair or clothes have HUDs and they can change the color or texture of a part of the mesh and they do not disappear using this function. Cheers!
  11. I'll check it out, thank you so much!
  12. LOL No cheating, forcing or anything like that. I was thinking in a game idea, a combat meter... there are combat systems (i.e. CCS, DCS2) that their meters are hover texts. However, I wanted something more fancy and instead of creating a combat meter with hover text, it'd have bars representing the Life & Stamina over their heads and they'd increase or decreasing depending on the combat. Thank you for your reply!
  13. The reason why people use to make use (including myself) of the shortcut Ctrl + Shift + Alt + 9 is for removing the prims and having less lag. The thing I was explaining is that some "mesh" clothes I've bought disappear as if they were a prim too when I use that shortcut. The thing that I don't understand is why some clothes/hair/shoes/etc do not disappear and other meshes do... maybe because they're rigged? or maybe because the ones that are supposed to be mesh, are not mesh? So my main point/question was if there's a way a mesh can be scripted but also worn and do not disappear if anyone uses the shortcut (Ctrl + Shift + Alt 9) Thank you for your replies so far!
  14. I think that DCS2 works in any sim but you need to create a profile page every time you go to a sim you're not registered in. DCS2 also costs 72 L$ I guess...
×
×
  • Create New...