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Loz Hyde

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  1. I thought my email was verified until I hit the "Verify" button and LL sent me an email to click a link taking me back to the Second Life web site login page. After I logged in to my online dashboard a message popped up saying "email verified" So even if you think you are verified you should go through it one more time to make sure. Hope this helps :D
  2. When everything is getting cheaper to buy (even though we now spend way more time buiding mesh). Why is land going up? When you think that servers and hard drives are faster, hold more deta and are a fraction of the cost they were 11 years ago when SL started. You'd think the prices would actually be going down... ya got my vote Heavenly!
  3. Hi Young Makavell, This is Loz Hyde creator of MESHWORX. This is a build I created called the Grand Hall it's 60x40 and was first seen in the Home and Garden Expo 2012. It's not for sale yet as I am now putting materials in so all the gold leaf, marble and wood will have a more photo real look. It will be released in the very near future in my store and on Marketplace. If you have additional questions, please contact Samantha Ohrberg, MESHWORX GM or myself. Thank you, Loz
  4. thank you for the nice comment regarding my work. I do agree with you about the viewers, I had problems with my viewer before mesh was every out. As far as mesh goes, for me, mesh greatly reduces the prim count by a huge amount thus reducing lag and enabling a much better viewing experience. my mesh factory loft is 40x40 has a lot of detail, 16 factory window, 11 lamps and in total has 147 parts with detailed texture maps. When I bring it into SL it is only 58 prims! There is no way you could do that with sculpts or regular SL prims. So I only see mesh as an advantage to SL. The only way the mesh viewers will improve is if more people start using them...
  5. I'm a mesh creator and would love to see what other mesh creators are doing with this new technology that has resently come to SL. So please share your work so we all can see the possibilities of mesh in SL :) I love the way mesh works in SL and the fact that you can UV map making it very powerful for texturing and not to mention the increadible low prim count of mesh models! these 2 images are of my latest work.
  6. I'm so happy LL has been able to bring mesh to SL! for many years I've been modeling in Maya and I joined SL 5 years ago hoping to be creative but found it hard and frustrating with the tools and using prims or Sculpts. Now mesh is here I can create and import to my hearts content lol I love the way mesh works in SL and the fact that you can UV map makes it very powerful for texturing. I have started a small marketplace store and am creating homes and furniture with the lighting information baked into the textures for a more photo real look. If anyone is interested in seeing what can be done with mesh please take a look at my Flickr: http://www.flickr.com/photos/55236137@N03/ I also have some things inworld, here is a mesh factory I built: http://maps.secondlife.com/secondlife/Lightning/154/46/3002 There are still things LL needs to work out and fix with mesh but for now it's a great start! We all need to spread to word of mesh and get SL users to move over to the new mesh viewers and enjoy the advantages of mash...
  7. BTW here is a link to some of my work on Flickr: http://www.flickr.com/photos/55236137@N03/
  8. hi, I'm using Maya 2011 as it's what I use in RL for work and It seems to be working very well for SL. I also light and bake my textures and export using Open Collada. I've had good and bad experience with uploading mesh as the prim count varies depending on if you combine objects, weld them or leave them as separate parts in Maya, (these separate parts come in as linked and can be unlinked).
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