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SappaDallagio

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  1. That's pretty much what I figured but I thought I'd pass it by the community to see if there was something I might have overlooked in Preferences or Debug settings. Thanks for the response.
  2. Is there a way to globally stop group notices from popping up on the screen? Or, is going into each group's profile and manually disabling group notices the only way to do it?
  3. khoeler, if it were me, I'd wait until I had the money to get a machine with a lot more power to it. But, keep trying as you may hit upon something that might work for you. If you haven't read through this thread yet, you might wish to. It's a question about running SL viewers on previews of Windows 8: http://community.secondlife.com/t5/Second-Life-Viewer/Can-Second-Life-run-on-Windows-8/td-p/1414833 Those audio programs you are running don't make heavy duty use of the graphics software and hardware of your machine. Most of that software I can get to run in an emulated Windows environment on my old PowerPC based Mac tower, with the lag inherent in emulated machines, but they don't crash. However, the viewers lean absolutely on the graphics processing of a computer system and expect it to be able to handle intense 3D graphics processing. I'm not sure your netbook has either the hardware or the driver update capability to give the viewers a fighting chance of rendering SL in full visual impact.
  4. You might wish to play with the Flexiprims setting under the Advanced options in Me>Preferences>Graphics and see if it helps. If the slider is all the way to the right, bring it back to the left in stages until you find a setting that will work for you. If it's all the way to the left, move it right in stages.
  5. Lisa, have you tried using the beta Second Life Viewer? You've tried the other v2 and v3 viewers and you don't like the v1-based hybrids; you might as well try the beta. It's got the newest tech that SL is working with and maybe it'll help
  6. Teal, try adding Second Life explicityly to the Lion firewall. You'll need the sytem administrator's credentials to do it, if you already aren't running the viewer as such. Then try a different set of DNS servers in Lion's networking for your adaptor. I use Google DNS (8.8.8.8 and 8.8.4.4). For whatever reason, changing the DNS servers to something other than my ISP's worked in Lion.
  7. Have you looked on the Second Life Jira for solutions or workarounds? I just did a quick "Windows 7 VFS" search in the Issues section of the Jira and received at least one full page of related issues. If there isn't an open issue regarding your VFS trouble, you might want to add one.
  8. Although I'm not using a laptop, the iMac I do use actually uses a mobile graphics card: the AMD HD 6750M with 512MB of video RAM. The SL viewer selects a default graphics setting of High for me and frame rates are usually very good. I have run SL at Ultra and with deferred rendering turned on, complete with all of the bells and whistles enabled and, like you Eric, I've had a basically playable system with framerates decent for walking or sitting and chatting with folks. Even some dance clubs are OK. However, in a fully populated region, framerates drop significantly so reseting back to the default of High helps out. Over all the HD 6750M seems to be a capable enough graphics card for SL, provided you're not getting into machinema or other intense graphics manipulation in world. I'd assume the choice of card for the OP are about equal in abilities so either should work nearly as well. About the i5... my iMac is a quad core i5 and realistically, iTunes makes way more use of the processor than anything I've done in SL. Even Safari, the web browser, has taken fully 100% of a processor core whereas any of the SL viewers rarely go near 50% for even the shortest of times. Even when I ran SL on my 2005 iBook with a G4 processor, the processor was more than sufficient for processing the non-graphical parts of the SL viewer. The bottleneck was, and still is for many people, the graphics card and drivers.
  9. If your usual sim works well but many others don't anymore, it could be a sign of the increasing complexity of inworld builds. It's only going to become more complex as technology moves forward. Another thing to look at are the server channels. Find out what the server channel is for the sim that works for you then visit other sims on that same channel. Then visit sims on the other channels and keep track of those that work and those that don't. It's very possible that each of the server channels are running a different level of server software with different sets of updates and patches. If there's a consistent pattern of sims across one channel or another not working for you, search the Jira for similar complaints and add your case to it or file a new one.
  10. Lucretia, if I may ask, what kind of Mac are you on? What is the OS? It might be helpful to know what the "About Second Life" box says when you open it. I'm really curious to see what your OpenGL version is. I, too, am on a Mac. The latest iMac Apple has and I've been seeing some problems as of late. I'm trying to pin down if they're SL related, Mac OS related, or a combination of both. I've made some tweaks in my debug settings that have helped somewhat but my SL experience still isn't as vibrant or smooth as it was a couple of months ago.
  11. Just logged in at the time of this posting.. Destinations is now showing how many people are in the sim. Guess that's fixed too.
  12. Great! Thank you! If I see you inworld, I'll give you a hug.
  13. I can't answer to a Windows system for I don't use one. However, I can state that on my iMac (mid-2011, the latest model) under Mac OS X Lion, the memory used by the viewer... any of the viewers... keeps taking available RAM until there is no more free RAM, at which point the entire system gets to a state of what I call "stuttering"... where mouse movements outside the viewer are even in a stop motion state. Shutting down the viewer never gives back the memory either. I didn't have this problem with Lion 10.7.2 but it has become an issue since Lion 10.7.3. There's only one other software on my system that has this memory creep and that's Firefox. Otherwise, all other software behaves and releases their take on the RAM when completed. And please... this isn't an invitation to start an OS advocacy discussion. We all use the platform we use for varying personal reasons. I merely point out that while the viewers may respect the memory on one type of computing platform, it isn't the case for them all.
  14. For all those interested, Jessica Lyons had a one-on-one interview with Oz Linden over these policy changes. The link to that interview can be found on the Phoenix Viewer blog; I no longer have the link on my system. It's a good interview and in it Oz spells out what constitutes a violation of the "shared experience." I recommend that others take a look at this interview and draw their own conclusions. BTW, Jessica conducted this interview as a representative of ALL TPVs, not just the Phoenix/Firestorm projects.
  15. From the information you supplied regarding your graphics, it appears AMD/ATI no longer keeps this video card updated. According to their website, the ATI Radeon XPRESS series, including your card, has been moved into legacy support (in other words, it is old and will no longer be actively supported). This is the link to the information from the AMD web site regarding your ATI card (AMD bought out ATI): http://support.amd.com/us/gpudownload/windows/Legacy/Pages/integrated_vista64.aspx?type=2.7&product=2.7.2.3.2〈=English At the very bottom of the page is a link to the latest software drivers for your graphics card. If you haven't installed those drivers, I might suggest that you do and try again with the SL viewer. If you still cannot get it to work, then another option would be for you to try a v1 based third party viewer (TPV) such as Phoenix, Imprudence, Cool VL Viewer, or Singularity.
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