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MaxTux Wonder

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  1. another thing i tried to add a prim where the chain is supposed to rez, and added the script to the respective prims, but when i wear the handle the chain disappears
  2. ok i modelled the weapon, there is a way i can make the chain more short? and change the texture?
  3. yeeeea! works fine! i setted the gravity differently and it works! now i will try to change the leash texture, and to create a "morning star" and other weapons like, i will put you in the credit, ad of course it goes all public domain for anyone who needs it (if you agree)
  4. I tried with an "opencollar too" rezzing a post, leashing the collar to the post, setting the collar to "phyisic" and dragging it around and it work perfectly, but i'm not scripter, and i just want this feature without all the other scripts, and i don't know how to change it
  5. I am not a scripter and I have searched online for various scripts to create a leash between one object and another, the first one I tried is this http://wiki.secondlife.com/wiki/Basic_Leash a chain appears that moves but the physical object on the ground does not move, it remains stationary. then I tried a second script this here: https://community.secondlife.com/forums/topic/64326-simple-leash-script/ which keeps a distance between me and the physical object unfortunately instead of pulling the object, pull me wearing "the holder" in practice I would like to wear an object that holds in chains another "physical" object that is dragged, to make weapons such as the "morning star" can anyone help me?
  6. Hei there as you can see in the video i've rigged some new bones to my character head, the mfacejaw works correctly, but the ear bones actually dislocate the mesh, i don't know what i'm doing wrong
  7. thank you very much! now seems to work! i own you one
  8. as you can see in the video, if i add the mFaceRoot bone, i get more distortion in the animation, the jaw is dislocated, i've applied all transformations in blender just to be sure, and checked the joint points import in SL
  9. As you can see in the image mfacejaw is correctly parented with mhead bone
  10. In blender i've made a custom joint points skeleton, with mfacejaw bone dislocated, when i try to animate it in blender all is fine, when i import in Secondlife i get a bone rotation distortion, i've tried different bone poses, resizes, locatings, nothing changes. here the video: https://www.youtube.com/watch?v=OMxCkQ53mRw here the bug report if you want to follow: https://jira.secondlife.com/browse/BUG-230953
  11. https://news.ubisoft.com/en-us/article/353364/ubisoft-joins-blender-development-fund-to-support-open-source-animation Ubisoft Animation Studio (UAS), the in-house studio of Ubisoft Film & Television dedicated to creating animated films and series, will soon adopt the open-source animation software Blender as its main digital content creation (DCC) tool. Additionally, Ubisoft will support its development by joining the Blender Development Fund as a Corporate Gold Member.
  12. i've used a procedural texture to make marble more realistic, as you can see in the normal render i get a pretty good effect of the marble, and i like it, when i go to bake the singles normal maps i get a big pixellated effect . how i can resolve it?
  13. i’ve recently converted a bento avatar with avastar into the most recent rc 2.0.43 (5), when i upload it in the viewer the feet don’t touch the ground, before i had no problems with it. check out the video https://youtu.be/vYS11oFGzs0 i tried to scale avatar and armature proportionally 2 meters height, and this is what i get when i import the avatar in SL (look at the picture) the avatar is stretched, how if it as to be anyway 4 meters
  14. Where humanity is going? We actually need the real world as conscious beings? Is a future like matrix a good option for the human kind? Nature is a stepmother that doesn't love us, we go trough pain illness and sadness cause of her, because we are living beings with all the problems that comes with us. Virtual reality is a window to a perfect word, a world that we desire it could be true. A world that can be designed and fitted for us exactly as we wish. Sure it is the future of humanity, not as we know it right now, bu as how it could be. What defines you as an individual being? Are you your body? A group of living cells? Or are you the group of your memories? What really matters when it comes about humanity? When it comes about virtual worlds, your body doesn't matter, only your memory, your willingness, and your consciousness matter, you are just you with not material limits. This is a world we could wish for, because it's the only way we can get a perfect world. Reality that includes our bodies it's a circus of contradictions and conflicts, that rather goes in a constructive way, life on earth is hell for the most of humans, why should we desire less if we can achieve more? Welcome virtual worlds, the beginning of paradise on earth.
  15. ok i've exported an animation with avastar: but The animation starts when i press stop, when it's supposed to start when i press play, i guess what i did wrong? Sorry if i write here about animations and bento, i'm supposed to post somewhere else?
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