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Vikkrok

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  1. Hi All I'm going to make rigged male cloth using MAX_SLAV tool for initial bone template creation. I read topic mentioned in the first post, but it includes a lot of information "in progress" and unfortunately for new users like me it's a bit tricky to "filter" final information. So I still have some questions. Could someone who already successfully exported rigged cloth post some sort of "summary" on the base of my questions. Think it'll be very helpful not for me only but for all developers which just start to use rigged mesh export feature. Questions: 1. 3ds Max unit settings. What system unit settings should be used in the scene for export to SL? Meters? Or this is not important and I can set units in the FBX Collada export plug-in? 2. MAX_SLAV settings - What scale factor I should use for skeleton creation if I prepare scene for future export? =1? - What avatar preset I should use if I'm going to make male cloths? Should it be one of male presets which better match my mesh shape or it should be Default Linden Lab Female anyway? 3. In scene. - Model creates by MAX_SLAV rotated by Z axis (in the Front View I see Right side of the model) - is this correct rotation for export? - Modifiers in the list for body parts have custom names -- "Skin" renamed to "Skin Joint" and "Unwrap UVW" renamed to "UV Map". Is this important or not? Should I use modifiers with the same names when I will skin cloths parts? - Should I use some default names for cloths parts and materials for them or this is not important for SL? - What type of material I should use and which material settings in Max (Diffuse, Specular, Glossiness etc) recognized by SL and affect object look there? 4. Mesh export - What objects in scene I should select for export - all bones + cloths object(s) or cloths object(s) only? - Can I export multiply objects at once or I should export them one-by-one - What settings I should use in the FBX (as Collada) export plug-in? -- Geometry > Convert Deforming Dummies to Bones = ON (?) -- Advanced > Units = Meters (?) -- Advanced > Axis = Z-up (?) -- Advanced > Collada > Triangulate = ? -- Advanced > Collada > Single Matrix = ? I asked a lot of question but even answers on some of them will be very helpful
  2. Hi all Daniel, a lot of thanks for very usefull information! I'm new in SL and would like to ask a question... Collada format itself allows to export not only the mesh but rigging (skinning) information too. So is it possible to import in SL object rigged to SL bone system and use it as extra cloth part? Anyone tried to do this?
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