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Teddy Wishbringer

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  1. Thanks for the tutorial links! I ordered a book off Amazon as well called "The Complete Guide to Blender Graphics: Computer Modeling and Animation "
  2. Are there any highly recommended blender/SL AV mesh avatar tutorials out there? There's alot of daunting pages out there that seem quite intimidating. I used to do alot of building and scripting, so I'm definately not afraid to learn. Still trying to find out the answers to some simple questions, like mesh mouths and eyes, and seeing if they can be made to animate based on the default AV animations.
  3. It's interesting, how does one measure the success or population of SL. Is it the number of content creators, or the content consumers. It surprised me to learn that LL is still selling private regions for the same price, as well as land use fees, as they were 9 years ago. Ultimately you are right, I think learning blender is still the way to go as creating a mesh AV for SL or one for (the next big VR thing) is likely going to be quite similar in the tools we use.
  4. Dilbert Dilweg wrote: Sl is far from dead I hope that's certainly the case. I've been a member of Second Life for 8 years, it would be sad to see it go, but it is a little long in the tooth technology-wise.
  5. I've just recently got back into SL again after a several year hiatus, and the idea of building meshes really appeals to me. Before I spend a whole lot of time investing in learning blender and such, I have to ask myself how much life is really left in SL and what if any improvements to the current design is to be expected. It seems the SL population has dwindled substantially since I was last frequenting it, and I wonder if it's nearing the end of it's lifecycle. Sadly, nothing has really come along to offer a suitable replacement.
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