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Acheron Gloom

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  1. Avril Vallejo wrote: All legacy-style prims have their streaming cost capped at 1.0 (except for sculpts, which will be capped at 2.0) Does it mean that a 1 prim sculptie is gonna be 2 prims now?...and a 13 prims sculpt is gonna be 26?.... if so you are gonna break all breadbles and mostly all SL sims.. Avril Vallejo No, that isn't how it works. It only changes if you set it to use convex hull or none physics type (a mesh is a convex hull). Also notice the use of the word cap. Cap doesn't mean minimum nor average, but the max. Theoretically someone who doesn't just shove a bunch of triangles together and ignore efficiency could, say, use boxes/cylinders/spheres, physics types of none, efficient meshes, and come out with a lower land impact than prim count... In fact, I have a scripted barricade that has 10 prims but a land cost of 5. It uses boxes for the most part. They specifically chose those values to actually ease up on impacts for normal prims (by a significant amount) and ease up on the impact scripts had (by a significant amount), while not causing any side effects for existing content. It really is a wonderful thing to be quite honest. I am quite excited for it even though it is a small change in comparison to pathfinding. I really like the idea of rewarding good content creation. And to go off topic: Now if only we could really push the huge advantages of ray casting over physical projectiles... Physics time is negligible in comparison, script time is anywhere from 1/15th to 1/20th, network time is much less (every single physical projectile spams out ImprovedTerseObjectUpdate packets as well as object update packets on rez and kill object packets on derez), oh and it tells you who you shoot. Cool!
  2. Theres an immense number of uses for it. I'm heading to sleep now, so I don't really want to clarify much (that bed is looking so inviting), but believe me there are uses. And yes it would be more efficient by far, and more smooth.
  3. Yeah. You'll need to spend like 80 to 150 more to get good performance. And by good I don't mean just mediocre, you'll definitely be fine then. Its just the fact that your graphics card is just an integrated graphics chip that isn't really made to be too fast. What model of computer is it? I'll suggest a graphics card (or a couple), just need to know if the motherboard will actually support it and if the case will fit it.
  4. Well, I know plenty of ways to get extreme FPS. Its a matter of if your viewer is actually usable afterwards, or if its just a glitch in the display of your FPS. For example, you can derender absolutely everything/a few other options and get extremely high FPS, but... you can't do anything.
  5. I'm going to say its a 99.9% chance they're screwing with you
  6. *hopes for at least one thing exciting on Le Tigre and Magnum*
  7. Don't like something Firestorm does >> get mad at linden labs
  8. What Void said. For more info: https://wiki.secondlife.com/wiki/Typecast
  9. You can use a global variable (integer ready = 1) and do if(ready){ do your stuff and set reayd to 0 and set a timer event for X seconds} then in the timer event do ready = 1; and set timer event to 0.0
  10. Why can't you port the remote access PIN through the script? Its just a function you run. And why do you need to update your 'hundreds' or 'thousands' of old content? Just release new content using mesh, if mesh would be the best option. I am a strong proponent of mesh, but there are still places where sculpts or prims are useful. And of course you can't magically turn prims/sculpts into mesh, it doesn't work like that.
  11. Not to insult your intelligence, but just making sure... the object is at least two prims and someone IS actually sitting on the second sit target, yes?
  12. Well, honestly all you really had to do for those two was throw all the events together since they both used entirely seperate events and nothing else would have conflicted. Just keep in mind you can't have two of the same events, so thats when you actually have to copy paste some code between them and see if you can work stuff out.
  13. I edited my original post to not send the animation or the script with the rest of the contents. By the way, you should try out scripting yourself. It isn't too hard ;p. LSL is a decent intro into programming actually since most of the functions use common english and theres a wiki full of information to use right off the bat. Plus the developing environment is pretty easy to get used to, being Second Life and all.
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