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Damien Avedon

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  1. Rez the HUD. Then click over the listing in inventory and choose edit. If the HUD is there, it will produce at lease one reference line. If it's showing an intersection on your screen, then its on its side and you can't see it. Put your cursor (still in edit) over the HUD and press Ctrl. Try rotating the HUD so you can see it. In some cases that means I had to not only rotate it vertically, I had to spin it horizontally so it was facing me again. Once its back where you want it, leave edit and it should stay there. Now...all you see is a green or blue line going off screen when you go into edit. Put your cursor at the corner of the screen and move it in. You will see a screen square pull in and somewhere off that screen square will be your HUD. Move it back onto the screen and leave edit. It should stay put. SO: It could be either on its side and not visible (but when you run the cursor over it, yeah, the cursor will show it) or it could be off screen. Either is fixable in Edit and either can happen by accident. Good luck. Just for the heck of it, try Ctrl-Alt-T and see if its become transparent for some reason. That is fixable on the Edit > Texture panel (transparency).
  2. Simplest answer first: Is this breedable transferrable? Some are not. Some are transferrable byut not saleable. That means you can give them away but not sell them. How to find out? R-Click and choose Edit. First tab will tell you if the breedable is saleable or not. As for the not paid notice, is your breedable under a group tag? If so, remove it so the breedable has no group as owner. My suspicion is that it isn't saleable. Check with the person who sold it to you to find out. Finally, if it SHOULD be saleable and some glitch won't let you sell it, then start a Ticket to have the problem fixed by Linden Labs. My hunch is that your breedable is not saleable. Sorry, but some of them are that way.
  3. OKay: 1: Mesh is a client issue. That means if your computer runs SL at all, it will run mesh with a mesh enabled viewer. 2: Start saving! Get a 500-550 watt power supply and a 550-2gig card. The 500 series is a good stable card series and the 550 is the best bang for the buck. Yes, there are higher numbered cards, but they are also a lot more expensive. 3: You will also be seeing Server Side Baking as an issue. That is also a client (Viewer software) issue. Essentially, if you get an up-to-date viewer (client) the issue of mesh and SSB will be non issues, taken care of by the viewer software. Hope this helps.
  4. Another thing to try with the Viewer: Preferences> Graphics> Rendering> Un-check (turn off) "HTTP Textures". That speeds things up nicely. Also try setting the viewer to low as a test and see if the problems repeat.
  5. If you have the most recent driver for that card, you have the best driver. You might check nVidia's "Legacy Drivers" and see if they have one specifically for the 9600 series, but understand, you're on an old card, about 2 generations old. I had to replace a 9800GT card. Did so with a 550 card with 2 gig memory and the cost was worth it. Meanwhile, check the Legacy drivers section of nVidia's website.
  6. This message is based on an accident of sorts. Take two computers, same maker, same everything (literally, these were bought at the same time from the same vendor and have the same hookup from the same provider). The only difference between the two was the Graphics Accelerator card. Computer 1 had an nVidia 650 Ti (not overclocked) with 1 gig of onboard memory. Computer 2 had an nVIdia 650 Ti (not overclocked) with 2 gigs onboard memory. The only difference between the two machines was 1 gig of on-card Graphics memory... Literally. When we downloaded the new Firestorm 4.4.0. client (SSB enabled) the difference was amazing in what we could do, see, and framerate. That extra memory worked wonders on the client that had it (although the 1 gig client was alright too, just not as fast or capable) What I found out is this: now, if you want the good stuff from Second Life, you need a card that is up to date and has two gigs (or more, perhaps) of memory on the card. Spend the extra money if you have it. It will be worth it, decidedly so. Now I need to trade off an nVidia card and get one with more memory. Talk about annoying...
  7. Did you make this part of an Outfit in Appearance? That'll do it every time. Are they part of an outfit? You may have to wear tthe outfit first and then take off and replace them with something else. Finally, when was the last time you cleared your Cache? Be prepared for a LONG log in afterwards, but many linked items will no longer be linked (like outfits). Clear Visible Cache first: that is a script you use to clean up visible things. Clear Cache: The big time fix up. Be sure of what and where that cache is and where its located. Clearing your Cache will remove EVERYTHING in the cache file, so if you have other stuff in the file, move it first. Those two bits of clearing should fix your problems. Just remember Clear Cache = Long load afterwards.
  8. That depends. For Physical movement vehicles, work at a maximum of 30 total prims. Sometimes, you can go as high as 32 prims, but that isn't a given. 30 prims is safe and they'll stay together when you cross a sim border. Getting into Non-Physical movement, you can go as high as you like as long as you remember that A: Crossing sim boundaries can make your vehicle fall apart, and B: non-physical movement scripts can get you banned on some regions because of the lag they cause. Some vehicles are banned simply because of their high prim count and script load. That means your vehicle and you may be kicked off a sim without warning because it is using too much sim memory and causing lag. Some vehicle/residences are allowed if the movement scripts are deleted, but don't count on it. Some sim admins won't bother to count scripts, they'll just return and ban and let you cry to the sim owner later. Bottom line: 30 (Thirty) prims is the practical limit for vehicles... and remember to count the base prim with all the scripts in it too!
  9. When pathfinding was initiated, the Caledon Air Transport stopped operation for a few days. Then it resumed, presumably under the new Pathfinder system. The current result is that usually (but not always) after the first stop on the route, the airship races off world and I crash. At first, I thought it was a glitch, but after three rides in a row which ALL went offworld, I wonder if others are having this problem too? Before Pathfinding was instituted, these airships were steady and reliable; now they are a one-way trip to crash-landing as they go off world, each in exactly the same way: They speed up and generate impossible sim co-ordiates at very high speed. I can't stand up and I can't teleport out. Obvuously something is wrong here. Has someone else found a fix for this (assuming it's me and not the transport system).
  10. By now, this is probably unnecessary, but use the Search function to find the land you want. Yes, it will take time. On the other hand, you will see a number of sims and learn what various terms mean when it comes to landscaping. You will find what you want. This is Second Life.
  11. It sounds like you were banned from a sim for ageplay. Okay. There are a lot of sims in Second Life. Go somewhere else and start over. "Shouting"... Either you had your Caps Lock key down WHICH SOME PEOPLE SEE AS SHOUTING, or you were hitting enter+shift causing your avatar to "shout". Learn to use the enter key alone and not hit the shift key. If it means typing a bit more slowly, then type more slowly. If the accusations of ageplay are due to your using child avatars, then don't use child avatars. Break the problem down into single items, then fix each item. Together, they will fix the problem.
  12. Simply put, NO. You cannot use a sim boundary for a wall. This has been hashed over already. How far away from the sim border should you be? 10M at least, 15 is better. Best is to try your heavy "get stuck" vehicle and see how far away it needs to be, then make your road there. Since the two sims in SL can be in different States in RL, once the transfer starts, its gonna go. Be aware of this; it will win every single time.
  13. When you move, THIS TIME make sure your Landlord will support you. A lot of land owners are like reeds; whichever way the wind is blowing is fine, so long as they get their rent. Maybe you could find a Landlord who wants to play along with you. They get to play "King" and you get a guarantee of support from them. Just an idea...
  14. Use Search. Suggestion is: Search>Forest or Search> Wilderness Check the sims and locations shown. There may not be an infohub, but you can still enter SL in a given area by writing the name of the sim in the Login box. You can also use the map. Find one of the locations you are interested in on the map, then look for the hub nearest it. It will probably be a blue star with the letter M on it. From that point, you walk or fly to the area you want. You can also place the cursor on the area you want to go, click it, and choose "teleport" on the map. Have a good time!
  15. Okay. Prims = Primitives = the basic shapes that make up everything in Second Life that isn't air or water or land. Houses are made of prims. Check around. Before you go renting things out, learn about SL. There are several schools for SL matters which can do a better job of education than I can. If you rent out a house on land, you have to own the land. The house will cover X square meters of land and use Y number of prims in its construction. You should allot more space to the rental house than it takes up; say a house covers 20 square meters of land, you should provide another 20 meters of land around the house for privacy. That having been said, check around; there are realty schools in SL. Seek their input. Just remember the only dumb question is the one you don't ask.
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