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Ceilidh Noel

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  1. okay.. that sounds like a solution. and i understand how it would work. i'm slowly but surely getting the hang of this. thank you!!
  2. this is great! thank you both for pointing me in the right direction! i'm finally at the point where i'm learning how to use blender (thanks to the builder's brewery classes i've been taking!) and i feel comfy enough to tackle these projects from a scripting perspective. your tips will be invaluable to me, so i really appreciate it. for the server tray, ideally i'd like the food on the tray to be removed from the tray as someone takes a glass or hors d'ouvre from it. i have a plate of sample cookies i sit out at my cafe where people can take a cookie and it leaves the tray, but i wasn't sure how to do this when another av is actually holding the tray. i have a few auto-attaching dispensers now and instead of rezzing the item, i just added it to myself and tested it with some friends to see if the food attached to them and it worked! now i just need to figure out how to have whatever they select also disappear from the tray. once again, thank you both for this insight, it'll help me a lot. i just have to learn how to use blender so i can create the objects i need for questions #1 and #2, but at least now i know how these tasks can be accomplished. your help is much appreciated!
  3. hi everyone! i have a couple of questions and i hope this is the right place to ask them, but i think it is scripting-related. i have some scripting knowledge, and i know i could hire a scripter, but i want to try to make it myself so i learn and get better at scripting. #1. i'd like to make some drink dispensers that would show a glass being filled up. like a lemonade machine where the glass drops down, you can see and hear it being filled and then the finished glass auto-attaches to them. #2. i would like to have food or drinks that disappear as the person is eating/drinking it. i've seen this before with various products, but i can't figure out how it's accomplished. #3. which script would i need that allows someone to hold a tray of food that can then be touched by another av to auto-attach food/drinks to that person? i'd like to use these for severs at parties to hold trays where the food can be clicked and auto-attached. i know it's a lot, but if anyone could point me in the right direction of the processes behind the aforementioned things, i'd really appreciate it. i don't necessarily want someone to make the scripts for me, because i'll never learn that way... just more so how these things are accomplished so i have a direction to go in. but, if anyone knows of any existing LSL scripts that can do these things then i'd appreciate those, too. lol i don't need to reinvent the wheel. thanks! -ceilidh
  4. i did see one that was like sorta anim for eating out of a bag. it wasn't bento and it also seemed to be a sitting on the ground with legs splayed out sorta sitting down. that wasn't quite what i was looking for. i did have someone contact me about the primary anim i need which is the straw drink animation. we're working on perfecting it. thanks for your response!
  5. hi everyone! i create foods/drinks for for sale for the Xeolife HUD and i really, REALLY need a drinking animation that is appropriate to use for an item that requires a straw. all the animations i have found for drinking are like cup animations, so a straw in the drink just jabs you in the eye. i also need an animation for eating out of a bag for like cookies or chips, (but first i need the drink straw animation). if you're an animator, please reply here or message me inworld, Ceilidh Noel thanks in advance!
  6. no, it's not the window in front of it. it passes through to click whatever is behind it. because when you change the transparency or texture, you're no longer able to click what's behind it.
  7. i have used the Saten cafe set by Roiro, and you can click through the glass, and the glass looks like glass (not just completely transparent)... unfortunately that set doesn't work with the aesthetic of the cafe i'm currently building. so i know it can be done and still look like glass, i just haven't figured out why i can't. a friend of mine came by to take a look at it, and she says it has a high LOD which could be making it harder/impossible to click through. i really have no idea and i'm still learning.
  8. i am so close to just taking a bat to this display glass, i swear! lol all of your suggestions really, really sound like they should do the trick, but for some reason it's not letting me still. and i'm sure it's just one simple little thing that's stopping it from being click-through. i made the entire linkset phantom, so i can walk through it now, the glass itself is set to physics shape "none" and i still can't click through. i did send a message to the creator of the glass, maybe he has a solution. if he gets back to me, or i figure out how to get the glass to be click-through, then i'll post my findings here. thanks for all your help. even though i still can't click through the glass, you taught me some valuable things, so i appreciate that!
  9. i checked the counter and at first it was convex hull physics shape type. then i changed it to "prim' and neither made a difference. i'm not sure if it is a solid object or a frame surrounded by empty space. i did try to unlink the display and link it to a simple cube i created so see if that would somehow make it click-through, but it didn't either. i really appreciate you trying to help me. i suppose i could get a different counter, but i have a tight prim allotment where the cafe is going and this one is pretty low prim (while looking nice). i'm just not sure why it's not working. i've clicked through other display glass before, so i know it's possible, i just have to get to the bottom of this lol thank you so much for your help and suggestions!
  10. hi! upon further research, it does appear that the pass touch function wouldn't necessarily apply to what i'm trying to do. but, i did learn about a new LSL function so that was helpful! previously i had unlinked the display glass so i could work on it alone, so it became its own root prim. i have now relinked it to the rest of the counter (like it was before with the glass as a child link) and i edit linked the glass only to make that prim's physics shape "none". unfortunately, i still can't click through the glass. also, thanks for the suggestion about the menu!
  11. ok.. i will give that a try tomorrow. it's getting late here, but thanks for your help! i gave it a quick read and it looks like it could be a solution. i really appreciate the help!
  12. hi everyone.... i have a cafe display counter that i'd like to put my items for sale on. but, i can't click through the glass. is there a way to modify the existing glass or create click-through glass without making it 100% transparent? i tried making it phantom and it didn't work. thanks!
  13. i had no idea what the cost would be. but i wrote out a detailed notecard explaining what i need/would like. he quoted the L8,000, then after we worked out more details i found out the rezzer and de-rez aspect would increase the price. but we agreed on the work he would be willing to do at the L$8,000 price. i'm ok with the system he started, it's just not completed so i was looking into other options so i could get up and running. if the L$8000 project was finished, i'd be a happy camper because i can work with that. i do have what he sent me, i'm just not entirely sure what else needs to be done to get it complete. now i'm a little worried i have to start from scratch again. or approach it in an entirely different way. once again, i appreciate the insight!
  14. hi Rolig, thank you for taking the time to respond to me. the scriptor actually got like 90% of the work to me pretty fast, like the next day sorta fast. his price for including the rezzer and the ability to de-rez items would have been L$20,000 and that was waaaaay more than i wanted to spend. however, he said i could get a full-perm multi-item rezzer and then everything would be only L$8000 for what he needed to do. i have the rezzer, but i haven't heard back from him to complete it. so i have a half completed item, and people still have to pay for each item they want to attach/rez. which isn't really what i wanted. but i'm not ragging on him or anything, and i do know things can come up in real life. it's just been 20 days since last communication, but i sent him two gentle reminders that i'd like to progress. i am familiar with a tiny bit of basic scripting, so everything you suggested doesn't sound impossible to me. i can understand how it should work. but, like you said, it's the fiddly bits, especially with people having to pay... i really want to get it right and create a nice experience for people. the HUD idea is excellent! lol although i don't know how to implement it necessarily, and me figuring it out just take more time away from actually being fully open. but, i'll take all the suggestions you gave me, at least i have a direction to go because i may need to have to do this myself. i really appreciate your input. thanks!
  15. hi everyone, i hope i'm asking this in the right place, but i figured this would be a scripting question. i've opened a cafe and i need a solution for the menu offerings. i hired a scriptor (and paid), but i haven't heard from him in 20 days and i really need to progress on the project. i need something like a tabletop menu that people can click which will provide them a drop down menu of what's available. some of the foods will need to be rezzed in front of them and eaten with a spoon/fork etc).. while other foods will be eaten out of hand. i'd like the handheld items like drinks or sandwiches to be auto-attach. i have full-perm foods i'll be using, but i need to figure out a way to: A) charge for the items B) something that could accommodate different animations depending on what's being eaten and different ways of eating it (on a table vs hand-held) and attach proper utensils and dishes. C) able to rez different objects like tea trays, drinks, foods on plates etc. i have Experiences available to me on the sim, but i'm honestly at my wit's end on figuring out how to accomplish these things. and, like i've said, i haven't heard from the scriptor i hired in 20 days to complete the project. i've looked at placemat rezzers on the marketplace, but nothing really mentions paying for the items. nothing from the rezzers will go into their inventory (i have a grab n go fridge for to-go foods), but if anyone has any suggestions on how to accomplish this, i'd be eternally grateful. also, i don't necessarily want people to have to pay for each item, more so pay to interact with the menu while they're there. so they don't end up having to pay at each "course" or each item they want to try (like paying for water, then paying separately for the sandwich, then paying for dessert separately). the price would include use of the menu while they're there. any help, suggestion or insight would be appreciated. every week i'm paying for an unscripted cafe that no one can use because i have nothing to serve them. also, it's a XeoLife-enabled cafe, so the items will improve a user's stats. please help! thanks in advance.... -Ceilidh Noel
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