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Vincent Nacon

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  1. Time for technical review on the male avatar. Elbow and butt got flatten out when bending. Need more work on rigging part. Neck need more work on the rigging to make that smooth curve. It just looks like I got broken neck/spine. Pelvis/Spine need more work on the rigging weight. Too much inward. Odd spacing on the back... but it's a lot better than before. Pinky fingers need more work on the rigging, the knuckles are flattened out. Too many polygons for the eye lashes. Ankle has bending problem too.
  2. The rigging for them are terrible. The way their knee, elbow, neck, hip, butt and even their torso bend is so bad. I'm not gonna make any contents for these. Straight into the trash bin.
  3. There are some fixable problems with the mesh, but Lindens are ignoring all the issues we raised on Discord, they're not even responding to anything related to the new mesh avatars. They're not listening. DOA. This is what we posted there. Previews seen at the SLB20 event. Way too much polygons for the lashes. The nipple, for some reason the tip is almost square-ish for no good reason. Odd spot on the butt area. The bottom of the foot has more polygon than the top side. Odd segments around the hips. The models are too dense in high polygons count. It's not good for SL.
  4. The stars doesn't even move. 😞 Only the sun and the moon orbits around us.
  5. Oh they're great! Thanks for asking. They ended up being part of my large collection of personal backburner projects, gathering dusts in the hot attic, with a bunch of webs and skeleton of mice. Yeah... I should probably do something about them.
  6. Oh you got to be kidding me... 🤦‍‍
  7. Andrew Linden is the one to blame for the countless physic glitches, which most still carried over to latest Havok 4 update and the pathfinding update. I'm glad he's gone from the lab. However, they (Simon and Falcon) didn't nerf anything other than the impulse force and speed limit. Energy transfer is still intact. Even they don't fully understood what Andrew had done, which is why we're still dealing with all the terrible patched up fixes today.
  8. A thousand years later, we finally get it. They really need to pick up the pace, there are so many other things they have fallen behind over time. I've written this article 10 years ago on the wiki. https://wiki.secondlife.com/wiki/Avatar_2.0
  9. Took the time to mess with it and here are my opinions and thoughts. It would be nice to have more than one moon. Not really high priority though. We could use one moon as shooting star or orbiting space station or more. Or even as next planet passing by in the daycycle. I know for fact that Windlight use two layers, both using the same cloud texture, to create that changing formation of the visual cloud. It would be nice to be able change those layer's texture, not having to use the same texture for both. Cloud texture is just grayscale image. Support for color would be nice. It would allow me create nice and lovely "cotton candy" effect in clouds during sunset/rise. Moon at "zero" brightness is still showing on the sky. This need some work, because it still show full black and white pixels in daylight. It need to be a true "screen" light addition blend mode for the sky. It also need to be able block out the stars and sun via alpha masking. They just bleed right through it. Not good. Moon should have light source like the sun. Of course, could always replace the sun with moon texture. On some sci-fi world, two glowing moons, each in different size and color could make the scene different. Not sure if it's a technical limitation in Windlight for having one light source in the sky or not. It would be nice to have more than one. Not really high on priority. Sun/Moon's Position sphere map need user interfacing improvement. It doesn't let you drag the position on a sphere and have them go around the back side. I would have preferred two simple sliders than this though. It's best to keep it simple. Split cloud setting from the Sky setting. It should have its own asset. Useful for changing weather and different cloud formations while having same sky setting. Planetary's Ring would be neat to have for some sci-fi worlds. Default texture for the sun need alpha channel clean up. It's showing some texture's corners. Sun and Moon texture does not hide behind the atmosphere's haze at the horizon when setting or rising. It just show right through it. I didn't get to mess with water and daycycle setting yet. Will review them later on.
  10. Yeah, you may have read it while I was editing it.
  11. Got an honor to have these cloud textures added to Firestorm Viewer (version 4.4.0) as a graphical feature. A big thanks to Cinder Roxley who did the code-bending and made it possible.
  12. I have updated the links on my new server and had inculsed the link for my Natural Sky settings along with daycycle. Also, a thread bump!
  13. I might able to do a commission for you. I've IMed ya in-world about it.
  14. I brought you news from a developer meeting. "[16:04] Andrew Linden: First of all, I did manage to enable encroachment return on the mainland yesterday morning." Enjoy!
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