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Pixels Sideways

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  1. Frionil: TY!!!!!! It was th missing PI and took off the neg negative. Added PI and it works great 🙂 llSetTextureAnim(ANIM_ON | ROTATE | SMOOTH | LOOP, 5,0,0,0.0, TWO_PI, 0.02); Thank you all for your help xoxo pixels
  2. Hiya: Using this: llSetTextureAnim(ANIM_ON | ROTATE | SMOOTH | LOOP, 5,0,0,0.0, -1.0,-0.02); and the texture still does that visual jerk back whiplash that totes blows the smooth seamless rotation continuity. Has this been fixed or there is a work around to stop the abrupt jerk reset? Thankies pixels
  3. I still can't log into this new Jira replacement feature. Still caught in a llogin loop that bounces me back in forth to same pages o login to but when I login it goesback to previous page and when I click the link to add a to the Jira thing, I am asked to login again which I already have done.
  4. Something p-r-i-c-k-l-y? (the word w/out dashes get filtered. )
  5. Having read the psychotic diatribe by the fake named author who has a seriously unhealthy creepy AF stalker obsession with those he named in his article, it's most def a homophobic hit piece framed around child expolitation as are two other long blog pieces written in response, one of which goes off on how easter egg hunts in SL are anti-Christian. Bottom line is, ANY concerns anyone in SL has about child avatars or any other activities that clearly violate TOS should be reported to LL asap and followed up on. We live in stupid times and morons abound and social media has exacerbated the worst in people by allowing a platform for egregious defamation to occur. When a cowardly tool like the person who wrote the medium article hides behind a fake personna in an attempt o defame and harm people, I hope the legal clapback is nothing short of a massive defamation lawsuit. And conversely, if lines were crossed and TOS were violated, LL needs to correct that asap as no one in any way, shape or form, should be engaged in sexualized and/or violent RP with children in any form be it real or imagined, ever, full stop. I strongly believe RL children/minors should not be allowed in SL because it's simply impossible to police. Arrive on a G rated sim with a slew of avatars and you'll see naked bodies all akimbo before they finally rez. That is obviously not intentional but technically, naked people on a G rated sim violates SL TOS so if LL is concerned about naked people on G rated sims, their own game engine should be kicked out of SL. As for adult furniture (mentioned in the article), I always buy the A versions because I'm a cheapskate and I get more more animations for the price whether I will use them or not. If rando pervs are sneaking into my home and simulating sexual activities on my sofa, not my problem. Because it's obviously theirs for violating my privacy in the first place. A lot of A furniture can be set to owner/group use only so no one else can use it but the is still not the issue. if you have land on a G rated sim, you should be able to have adult furniture, etc., as long as you are not using the adult stuff in public view. Unless you are on an adult rated sim where anything goes, use discretion in your activities. However, as that hit piece article clearly illustrates, there is no privacy in SL - not even on a private sim - so expect creepy voyeruistic halfwits to perv on you at any given moment and possibly exploit that. Because as noted above, we live in stupid times and there are a lot of sad demented idiots who have nothing better to do than try to ruin a good thing because misery loves company. SL is a place that truly is geared for adults to explore their imaginations and that brings along scenarios that some folks might not like but no one is forced to participate. I personally find child avatars kinna creepy like horror movie kids/dolls creepy. Like any second they will be crawling on the ceiling barring their fangs. But that's my take. I know a lot of people in SL have child avatars and it's part of above board family oriented RP. There is also a myriad of unusual/non human avatars in SL, some may have childlike features but are in no way intended to be children. None of that, however, excuses any activities that cross lines re child exploitation. Use your best judgement and again, if you see something that seriously violates SL TOS, contact LL asap. EDITED TO ADD: The medium article also focused on a hostile work environment at LL run by an alleged "gay mafia" which also led me to believe this came from a virulently homophobic disgruntled former employee with an axe to grind. Again and again, the fake journalist was incredibly obsessive in reiterating the gay aspect to all of this.
  6. TY for replies. Logged out and tried to log back in to the feature request and still caught in a loop. I'm using the Firefox browser - I'll try Safari and see if have same issue.
  7. So I wanted to reply to a feature request on the feedback portal and it said to log in and I did and it took me back to this page: And that has a link to the official feedback potal which takes me back to here: https://feedback.secondlife.com/ and wants me to login again and takes me back to bug report page and that link I noted I'm caught in a loop that won't let me log into the feedback portal. I'm logged in as you can see here. What's up with that? I wanted to add Jira nfo to a similar/same feature request which I put on the Jira a couple years back, Weird,
  8. I had a similar issue this month - was using older 10.11 Catalina on a 2014 MACBOOK AIR and when FS had mandatory update, could not log into FS or any viewer update I installed on my laptop. I had to update to Catalina 10.15.7. FS works for now. I should update to the next level 11.0000 I think Big Sur. That is as high as my 2014 MacBook Air will go. Here are some helpful links on macworld This one has list of macs and what OS they can run https://www.macworld.com/article/673697/what-version-of-macos-can-my-mac-run.html This is the list of all the mac os versions https://www.macworld.com/article/672681/list-of-all-macos-versions-including-the-latest-macos.html Hope that helps.
  9. Thanks, Scylla. So no change then. Hope all creators get this anf texture likewise.
  10. Curious - what does the PBR material layer over the Legacy materials look like on a Firestorm Legacy viewer? I think that is the key concern. From what I read, there is no change for Legacy viewers - it looks like Legacy Materials with no white-out ot texture degradation. And to get the full effects of PBR on PBR viewer, you need to set EEP to super dark settings? I often use neutral or anon optimal WL setting bc it smoothes out skin tones but that bright wash of light would kill PBR effects, yes?
  11. Thank you, Charlotte. I appreciate the thought and work you've put into this. I am a huge fan of your work so I will rez the PBR house to see how it looks with my non PBR Firestorm viewer. It seems throughout this topic a lot of folks don't know they can layer both materials and PBR so objects are fully textured and visible to all viewers. As I noted to Quartz, LL should have a GIANT DO THIS > How To Use Both BP & PBR on their PBR page / wiki to make this clear to all creators so texture visibility should never be an issue to any viewer.
  12. There are conflicting posts so maybe this needs to be explained in a simple How To.Texture PBR Objects And Make Them Visible To Non PBR Viewers. As in Step one - do this first... and so on so everyone knows they can create content in the PBR viewer that is visible to PBR and non PBR viewers. It sounds like you add BP materials to the base textured object first then add the PBR next and that solves the viewer issue for creating and makes he textures visible via any viewer, yes? Or no? But if you can do both types of texturing effects in the PBR viewer, why doesn't the graphics settings have the same setup as the previous non PBR version with an added choice to turn PBR on or off and turn ALM on/off, or neither, etc.? That would make sense. Then you could turn off PBR and check the BP materials visibility after adding PBR without having to switch viewers. And for non creators, it's also an option if PBR becomes an issue for whatever reason. As I noted in my first reply, there are times I need to dial down my graphics settings to move better/faster and so on. So if PBR is more complex and demands more from graphics cards/processing than ALM settings, that will also be an issue as you can'y go a step back to ALM. Also someone wondered if PBR will increase LI cost like when you apply materials to a prim. Will it add to that?
  13. So why is the ability to do both not included in the same viewer to ensure that all bases are covered? As someone noted above, they have to open up a separate viewer to do the Bing Bang Ping Pong aka ALM to apply materials then open up a PBR viewer to apply PBR on top. This seems counter productive. Having the ability to do both in the same viewer would make it a lot easier for content creators to apply both which would then be visible to all viewers / residents. And being able to select what you want to see - PBR or ALM or neither would make sense as well. And TY for all the fun stuff you all create. Just need to nibble the ankles of LL programmers to fix this and make it multi-user friendly from nutin applied old school to Bing Bang Ping Pong/ALM materials to Peanut Butter & Jelly/PBR all in the same viewer.
  14. I responded earlier to this re my MacBook Air specs, etc. Since then. I came across PBR in use in SL. I use Firestorm which is not PBR yet. Specifically Firestorm version 6.6.3.67470 (6.6.3.67470) because I'm on a Flintstone laptop running an old Mac OS. I have noticed two merchants I frequent - Azoury & Scarlet Creative - have begun to use PBR in their creations, both have had to put signs out warning residents that if they are not using the new SL PBR viewer, they will only see a plain white texture, which is true. Azoury has incorporated PBR into some parts of their new store and Scarlet into the buildings they sell. Scarlet is aware of the issue so has included a "legacy non PBR" building in their package, This seems like a huge *****-up on behalf of LL that if PBR effects are applied and you are not using a PBR viewer then all you see is only a blank white surface. At least with ALM and local lights, if you turn off those features you can still see the texture without the added materials. They will lack the depth and realism and light reflections but the texture detail and color is still there. Making PBR a do or die situation in which objects using PBR are stripped of their texture visibility is a really bad mandatory feature implementation. There should be a way that, using non PBR viewers or features, should just make the shiny reflective surface not shiny or reflective but the texture still visible. PBR should be one more feature step above ALM, not a total replacement and definitely not a texture killer. It should be another "layer" above ALM and if you turn it off, you still have ALM materials and if you turn ALM off, you still have textures visible and can still use the build tools to apply shine levels - which I find I need to use so I don't have LI blowing up on large or "tortured" prims which is what happens when I apply materials. Having not yet used the new SL viewer, I don't know if the add shine feature is still available in the basic build tools window. But doesn't matter if an object is PBR. I will try the new SL viewer if it will even work on my OS but even without PBR, it's not as useful as Firestorm - especially for building - plus other features which is why I - and so many others - choose Firestorm over SL viewers. This baffles me more than anything - why LL didn't spend $$ hiring / acquiring the Firestorm team and tech and implementing those cool features into SL viewers to make SL viewers a whole lot better. And so many other common sense practical applications that have lingered on the SL Jira for years and years and years. I get having flashy cool stuff like "real" reflective surfaces such as mirrors is a neat thing to add another layer of "reality" to the SL experience but PBR just seems not well thought out in how it seriously degrades the experience for those not using PBR. It reminds me of the implementation of mesh and how mesh objects were insanely distorted if you did not use a mesh capable viewer. As noted, it's one thing to not see a reflective surface on PBR objects but it's a whole other WTF to not see anything at all. Which absolutely does spoil your SL experience. This isn't to say LL should not try to improve user experience with new and improved features but how the implementation of those features affects users is crucial in the decision process. And when the decision seems to be, "well, too bad this will be problematic for a huge portion of our users but it works for us and that's all that maters," then you are failing not only your loyal user base but ultimately, SL and LL as well.
  15. SL can run on old hardware with everything set to lowest graphics settings which means you will never see the world as intended which vastly diminishes the SL experience.
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