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PBR Substance Painter versus Second Life
Marcthur Goosson replied to Marcthur Goosson's topic in General Discussion Forum
So they only have the choice to buy a house with rectangular rooms. Me Sighs..................🤐 -
PBR Substance Painter versus Second Life
Marcthur Goosson replied to Marcthur Goosson's topic in General Discussion Forum
Yes I tried, reflection probe works well but how to make RP for odd shaped rooms. Like an attic, a tipi, a cave, a star shaped room, pointed roofs..............etc etc. RP won't work on the outside of my houses Local lights are helpfull to get a better look. That is to say if the environment is realistic. In Substance Painter it all looks very realistic so the PBR material is oke, yes? In SL the environment seems to be very exposed, the light is way too strong and blue. I cannot ask my customers to adjust their environment to have my products look well. If they can at all, I sell houses and they are often used for rentals on premade landscapes and environments. Blinn Pong always looks good, never had issues with that. I think it is better to stick with that for my line of work. -
PBR Substance Painter versus Second Life
Marcthur Goosson replied to Marcthur Goosson's topic in General Discussion Forum
I am kind of lost where to find up to date descent information about the evolution of PBR in SL. Is the BLUE haze resolved? I still see it but might be something I missed. Thanks -
PBR Substance Painter versus Second Life
Marcthur Goosson replied to Marcthur Goosson's topic in General Discussion Forum
Someone made a jira. Thanks https://jira.secondlife.com/browse/BUG-234789?_gl=1*1o5qq00*_ga*MTA2NjA4NjI2MC4xNzAzMTQ4MDY2*_ga_T7G7P6DCEC*MTcwMzE0ODA2Ni4xLjEuMTcwMzE0OTEwNy4wLjAuMA..*_fplc*ZG8xQ3hERnN5QXgwbm1GckwwTUlzSDBkTEx4TVJkUFhRJTJCQmZJVW5jaEQyck5ZUHhkcWE1OE1wSDZaY2g1eWpIcUY4NTUlMkI3YkxQNlR3VHg0Z3QzbGZ3WjdKYyUyRnNWVjlRODRmS1NlREozV1VwSkJIME1YWlFZclloZnNndiUyQlElM0QlM0Q. -
PBR Substance Painter versus Second Life
Marcthur Goosson replied to Marcthur Goosson's topic in General Discussion Forum
All the images I posted are PBR Materials. There need to be some kind of point zero from where we can tweak. I mean we have to have the same look to start from in the adviced software (SP, Khronos and SL PBR). Adding lights, environments in SL to match what we made in e.g. SP is not a correct workflow. Ain't red the complementary of blue? -
PBR Substance Painter versus Second Life
Marcthur Goosson replied to Marcthur Goosson's topic in General Discussion Forum
Thanks for additional information. I understand that things might change or ironed out. I now have these results . -
PBR Substance Painter versus Second Life
Marcthur Goosson replied to Marcthur Goosson's topic in General Discussion Forum
I discovered that the Stone texture in SP has a baked height AND a baked normal channel. When exporting from SP the height adds up to the normal channel, it kind of doubles the normal information. So I deactivated the normal channel in SP and exported again. This is how it looks now at midday. -
PBR Substance Painter versus Second Life
Marcthur Goosson replied to Marcthur Goosson's topic in General Discussion Forum
Thanks Charlotte, I will contact you.. I am tired of testing, there is blue somewhere and I cannot figure out how to get rid of it. Even when I apply a blank PBR material the textureface is blue. Can someone please switch of the blue light .............or tell me the source. -
Marcthur Goosson started following Looking for forest and mountains and PBR Substance Painter versus Second Life
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PBR Substance Painter versus Second Life
Marcthur Goosson replied to Marcthur Goosson's topic in General Discussion Forum
No matter where I put the sun, in SL or SP, I get the same result. I looked for a blue light source, could not find it and to be sure I rezzed at 1000 meters. -
PBR Substance Painter versus Second Life
Marcthur Goosson posted a topic in General Discussion Forum
Hello, I am new to PBR in general and trying to setup my workflow for creating PBR materials in Substance Painter. Despite all the advised settings tne material looks different in SL than in SP. I think I tried everything so please give me new information to try out. Substance The images are screenshots of 1 side of a cube. Substance Settings: Template: '''PBR - Metallic Roughness Alpha-test (starter_assets)''' Document Resolution: '''1024''' Normal Map Format: '''OpenGL (Y+)''' Compute Tangents Per Fragment: '''YES''' "Display Settings": Tonemapping - Function: '''ACES''' HDRI equivalent of new default midday (for use in third party tools): https://polyhaven.com/a/cloud_layers When exporting: Output Template: '''glTF PBR Metal Roughness''' Size: '''Based on each Texture Set's size''' Padding: '''Dilation + default background color - 8 bit''' The Stone texture "stone-wall---02.sbsar" comes from the Substance 3D community. SL settings: Viewer Second Life Release 7.0.1.6894459864 (64bit) on the beta grid Environment Midday (I wonder why the sun is not in the center as it is in the Midday Legacy) -
Hello everyone out there, I am looking for a place to make a fotoshoot of my newest cottage creation. A place with forest, mountains and maybe a river. All the beautiful places I had landmarked are gone :( So please if you know a place where I can rez (for an hour or so) let me know. Thanks, Marcthur
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Hello, I am looking for a scenic place to do a photoshoot of my newest building. I prefer a european forest edge (no pine trees) with a big flat meadow and mountains in the background. I want to rez my building for a few hours to take the pictures. If you have or know a place where I can rez please contact me inworld. Thanks
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Hello, I am a creator of traditional cottages and houses. I am looking for someone to test my newest build. Someone who finds it a challenge to discover the things I overlooked. Things like gaps, holes, incorrect physics, incorrect soft or hard edges, errors in the shademaps, pivot points of doors and windows................anything not in place. The testing has to take place in beta grid. After the testing I can continue to texture. I have been working for more then a year on this house and still I find adjustments to make. Are you experienced to tackle the last ones ? Thanks, Marcthur p.s. you will get the house for free once it is finished
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I am looking for an experienced motivated person who wants to do the marketing for the M&M Creations Brand. Social media, presentations (taking and tweaking pictures), blog and whatever is out there to reach customers. I want to focus on creating, that is my skill. I have no clue about marketing but I feel I have to put our brand more on the map. Please respond only if you are inspired by our products. Payment as a percentage of the increasing sales. IM : Marcthur Goosson (check my profile for inworld and marketplace stores).
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I am looking for an experienced motivated person who wants to do the marketing for the M&M Creations Brand. Social media, presentations (taking and tweaking pictures), blog and whatever is out there to reach customers. I want to focus on creating, that is my skill. I have no clue about marketing but I feel I have to put our brand more on the map. Please respond only if you are inspired by our products. Payment as a percentage of the increasing sales. IM : Marcthur Goosson (check my profile for inworld and marketplace stores).