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Mac Ayres

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  1. Hi, A mesh avatar can not use the layer system (skin, underware, clothes). How do you simulate this ? Is an alpha (mask) channel doing the job or is this only useful to influence transparrency of the texture channel. Perhaps a stupid question but I do not get the picture:matte-motes-frown:
  2. Thanks you all for your kind help ! I learned a lot from it. Probably I will do what Gaia suggest and make some reference heads. It would be great if LL adds another slider and perhaps even better if they gave us both Deformer and Fitted Mesh. I guess this will not happen so we all will have to be creative in our own ways to find solution :matte-motes-smile:.
  3. Working on a custom fitted mesh avatar (a very long time now). I use the SL eyes but the eye bones do not correctly follow appearance sliders like 'head size', 'head stretch', 'body fat'. I use Blender and Avastar. Seems I cannot solve it with the bone weights or any bone settings. Hope someone can help. Thanks !
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