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Max Pitre

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  1. Thank Rolig. Those all deal with time. I'm only interested in the date (no hours, minutes, seconds) and don't need all the extra weight if possible.
  2. Is there an easy way to change llGetDate to a local time zone instead of just UTC? Also, can a change in an object description trigger a llRestScript?
  3. Great place to explore, so many things to see and great views. Start in the forest http://maps.secondlife.com/secondlife/Evolving Images/86/157/25 or by the Vineyards http://maps.secondlife.com/secondlife/Evolving Images/50/64/31
  4. Great place to explore, so many things to see and great views. Evolving Yin has photo contests often in the regions. She's also on Flicker About Evolving Yin | Flickr Start in the forest http://maps.secondlife.com/secondlife/Evolving Images/86/157/25 or by the Vineyards http://maps.secondlife.com/secondlife/Evolving Images/50/64/31
  5. Oh goody, more coding to pull more hair out...Thanks, that does help.
  6. Can llMessageLinked talk to a specific prim or script in the linkset? The linkset would also have different objects/prims added once in a while so keeping up with a link number would be an issue.
  7. Anyway to script a color or alpha change when an object is deeded? Thanks!
  8. Bring your own scuba gear or use our cheap free stuff. Teo major dive spots plus the rest of the ocean for some interesting snorkeling. Only a few sharks but tons of coral, tropical fish and other sights to see. Outstanding for day and night dives. Please leave a note to me with any suggestions to make this a great SL dive destination. Also looking for anyone that can help supply decent dive gear on a rental or for sale basis for visitors. Set up a stand here free for quality equipment. Thanks! https://maps.secondlife.com/secondlife/Evolving Oceans/168/134/12/
  9. Is there an easy way to change the environments in multiple regions? I can never seem to get them all to synch together for some strange reason. Never mind, I figured it out.
  10. Lots of info to absorb and work with. Thanks all. Always ready for more.
  11. I have four different objects that will be made into numerous different sized link sets. For instance, one link set would have objects A and B and three Cs while the next would have objects B, four Cs and two Ds and so forth. Easy enough for each object to have a separate texture changer and controlled by a separate control script in the root but I want just a control script that would change all the textures (each object is a different texture) in the link set from one control script without regard to how many of each object is in the link set and without a script in each object except the one control script in the root. Assuming I said that right and it's understandable, is it possible to change the textures by name of the individual prims in the link sets? Change all A's to texture 1, all B's to texture 12...and so on.
  12. She deeded the land so now all is good.
  13. My RL wife and I bought a private island through LL. It's in her name but of course I'm a "land manager" yet I don't seem to have any access in the About Land box. I can't even change the music. Never have this issue with main land properties. Is there some option somewhere she overlooked and didn't click? Thanks, Max http://maps.secondlife.com/secondlife/Evolving Images/133/145/25
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