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Caian Nagy

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  1. Inverse Kinematics need for Arms, Legs, Head and Hips. So would be easyer to create animations for any variation of Av heights. Specific IK bones could be triggered by scripting to move to certain prim or Bone of another Avatar, this would make animations much more imersive and smooth, avoiding cliping or wrong positioning of limbs, head and hips. Some specifications would be needed, as how far should the IK BONE stays from target, and what speed it should move to that target. PLEASE INVERSE KINEMATICS NOW! Love you all =* ♥
  2. Very Very nice. But, thinking out of the picture.. SL needs betters materials to make hairs, is the only thing on the picture that doesnt look realistic =[
  3. ow.. this is the cutest kitty :heart:
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