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RacerX Gullwing

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  1. Hi I've been hosting the Giant Snail Races in second life now since 2004. I am a magic bunny in second life last year I became a full time year round Santa Claus in real life. Partly due to my vast experience hosting events and also the fact that I look a lot like Santa. I now have the confidence to walk into a room full of strangers and act like I've known them since they were children and keep them entertaind. You can see my races on http://treet.tv/shows/snailraces and I have Santa website I'll show you if your interested
  2. hmm no responses thought this would be an easy question. searched sl for tv stations came up with. Metaverse InfoHub Founder : Mal Burns (malburns.writer) Maturity : M Moderate "Working Together" across arts, entertainment, development, commerce and the media. Helping co-ordinate the activity in a rapidly evolving new society. A private group for ... Tube2SL.com Founder : SL Loonie Maturity : G General A Machinima Production and Public Service Broadcasting Company The worlds first TV station whose programmes are uploaded and scheduled by YOU the public. Broadcast YOUR ... VirtuaTube.com Founder : Anne Kiama Maturity : G General VirtuaTube.com, SL's newest TV station! We are looking for new employees. Please visit www.virtuatube.com/virtuatubeCareers for more info. know anymore? oh and the one were already on Treet.tv
  3. Giant Snail races is thinking of expanding. What are the popular in game networks these days?
  4. Hi Giant snail racing the sport that's been in second life since 2004, I would like to know if I can continue accepting donations that go into a pot and are divided up amongst the snails that raced each week. We do not require anyone to pay money to race. We do not want to be a gamming sim as there is no profit made by the sim owner or me. looks like the answer is in the reply above this one as no one is required to pay any money i guess were ok oh thats not from a linden nm
  5. Been a while since I've done this. I have a video I want to show at my slb11 site. I don't want to show a whole youtube web page. I just want my one tiny video to play on a prim. It seems a waste of money to get a webhost. most want you to pay for a full year. plus a domain registration I'm guessing. Does anyone know of a cheap easy way to do this? Or does anyone have room to host a short 2 or 3 minute film for the length of the birthday celebration? I'd also like to post some test footage till I get the final version ready.
  6. For some reason you can only use the word "want" in adult regions now. Wonder how that got on the list?
  7. What am I doing wrong? using touch_start(integer total_number)
  8. Hi I recently was told by youtube I could monitorize my videos. Then theen it asks some questions one of them was does your video contain the following "Video game or software visuals" I suppose it does. now I'm supposed to describe my rights to show these videos that contain stuff filmed in sl . Does anyone know where I find that off hand so I don't have to read the entire TOS ?
  9. We film snail dude in between races during the giant snail races he's a daredevil snail we put in a ... well you'll see http://www.youtube.com/watch?v=tBcd4odRzXY&feature=colike
  10. I film them every week in second life there's editing involved and a lot of scripted stuff moving around the latest one on elf circle land not so much but the three we do at Devon Dream every month do. There is camera position scripting too So I think it is. Though the actual outcome of the races is somewhat random. check out the giant snail race at http://treet.tv/shows/snailraces see what you think. There one of SL's longest running events established back in 2004 and filmed since 2007.
  11. Hi I have this bit of code that turns things so they face the direction there about to move but sometimes it flips it upside down. So I need to fix that bug or check for upside down and flip back. here is my code vector AXIS_UP = <0,0,1>; vector AXIS_LEFT = <0,1,0>; vector AXIS_FWD = <1,0,0>; // getRotToPointAxisAt() // Gets the rotation to point the specified axis at the specified position. // @param axis The axis to point. Easiest to just use an AXIS_* constant. // @param target The target, in region-local coordinates, to point the axis at. // @return The rotation necessary to point axis at target. // Created by Ope Rand, modifyed by Christopher Omega rotation rotation getRotToPointAxisAt(vector axis, vector target) { return llGetRot() * llRotBetween(axis * llGetRot(), target - llGetPos()); }  this is how I use it in my script llSetRot(getRotToPointAxisAt(AXIS_FWD , target_position)); Here is how I tried to fix it after the fact I thought the last float in a rotation determind if it was upside down and figured a negative number meant it was upside down so figured turning that to a posative might fix it but no. rotation myrot = llGetRot(); if (myrot.s < 0) { myrot.s = 1; myrot = <myrot.x,myrot.y,myrot.z,myrot.s>; llSetRot(myrot); }
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