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hibit Spad

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  1. A picture would be nice. I am going to guess that you did not properly adjust the faces in the UV unwrap though. To test this, try one of the listed texture https://www.google.com/search?q=grid+texture&client=firefox-a&hs=0IM&rls=org.mozilla:en-US:official&channel=sb&source=lnms&tbm=isch&sa=X&ei=8-h_U6KRGYOmyATPwoGQBA&ved=0CAgQ_AUoAQ&biw=995&bih=419#channel=sb&q=color+grid+texture&rls=org.mozilla:en-US:official&tbm=isch&imgdii=_ on your object in blender. this one looks to be particularly suited to the task http://cglink.com/files/attach/images/1589/713/001/UV.Grid.jpg If you are seeing the same kind of distortions then you most likely need to adjust your UV unwrap to remove the stretching effect.
  2. Sources of tutorials http://wiki.secondlife.com/wiki/Blender
  3. Thank you Gaia. That did it.
  4. hibit Spad

    Blender 2.70

    The new Blender is out. I have been working on a new project and I am finding something annoying about this new release. It seems like as I move around, or rotate my scene the view keeps switching between ortho and perspective. I do not believe I am hitting any buttons to intentionally make this happen. Has anybody notice this behavior? Maybe it is a preference setting?
  5. What software are you using or hope to use?
  6. i thought the mesh uploader turned everything into triangles. If that is so then why bother turning triangles into quads just to have them turn back into triangles again?
  7. SL does not allow you to add or delete bones from the avatar. The fingers on the hand can not be modified as to position with the SL avatar. There is probalby a JIRA entry or two requesting this be fixed but LL has no inclination to do so.
  8. This is becoming an old problem on many sites. The site owner doesn't always vet the ads so the ads becomes carriers of malware. All the major Internet companies hve suffered from this at one time or another. Best bet is to not click on any internet ads.
  9. draxter dupre Saffia Widdershins treet.tv and probably others
  10. DOH Your right Gaia. Thank you. Lesson learned don't answer forum questions during a school lecture.
  11. avastar 1 and 1.1 only work with Blender 2.49. These two versions of Avastar predate "mesh" implementation in SL and do not have any facility to do things with the SL avatar. To do Mesh and rigging you need a newer version of Avaster than what is listed above and a Blender version newer then 2.5 If you still are interested in Avastar after that then I suggest you examine this web page http://blog.machinimatrix.org/avastar/
  12. If SL is the only reason your contemplating moving to linux then don't. You won't be happy with the nerdiness/geek level of knowledge that is gonna be required of you over the years to make the linux system do what you want through various projects or other uses.
  13. http://cgcookie.com/blender/2010/08/31/blender-intro-to-materials/
  14. If you can afford it and you are the type who prefers to have a complete reference how to library at your constant fingertips then take a look at this: http://www.blendtuts.com/dark_forest_offer Disclaimer: I am not associated in any professional (I do get the ocaisional email spam from them) way with Blendertuts nor do i receive any kind of enumeration from them.
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