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Real Burger

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  1. Here is our choregraphy on Tik-Tok Recorded at home, it was a nice moment to do! Looking forward to other challenges!
  2. I still keep this old portrait from 2007, it was my first screenshot in SL. This is when we realize the graphic improvements that have been made thanks to the work of creators and the technical improvements made by Linden Lab.
  3. I just saw that Linden Lab has updated the keys.xml file without taking in consideration this thread. I don't know what to think about this, but I feel bad about that :((
  4. Hello, I wonder if TMP will release a final version of their hud/mesh, because it's been 3 years that it is in beta. Thousands (if not hundreds of thousands) of people bought their product and it seems not sure that it will have a final version one day. Does anyone have any news about this? In the case of the project is discontinued and that we can't get a final release version, can we ask for a refund? If not, can Linden Lab prevent such things to happen in the future with other unscupulous creators? Thank you
  5. Thank you Rolig Loon, my mistake, I didn't remember that these values were mandatory when not modified. And by the way, I saw that what I suggested is not the best way to do, llSetLinkTexture should do the trick more easely like Peires tried first. Here is the correct syntax in this case: llSetLinkTexture(LINK_THIS, llGetSubString(msg,0,-1), 1); and also, llGetSubString(msg, 0, -1) is not necessary, because it asks to get the sub string starting at first position of the string msg until the last character. I don't understand what it this for, it is the same as only msg. So this line should work the same way: llSetLinkTexture(LINK_THIS, msg, 1); And it's less laggy. Like Rolig pointed out, all parameters and syntax is explained on the SL Wiki LSL Portal, which is the best place to learn how to code in LSL. You can have a look to This page for instance, which shows all available functions available in LSL scripting, it is a good place to start. But you also need to have some coding basics first, especially to understand what is a function and what is a parameter.
  6. Hi Peires I don't know how your hud works, but if you have a linked object, I think that you should change the line: llSetTexture(llGetSubString(msg,0,-1),1); by this: llSetLinkPrimitiveParams(LINK_THIS, [PRIM_TEXTURE, 1, llGetSubString(msg,0,-1)]); The script have to be in the prim where you want to apply the texture. If the script is working OK on single prim objects, then you'll just have to change this line to make it work with a linked object, and there's no need to modify the hud script.
  7. Salut Luthor, Lorsque tu crashes, il faut attendre que les serveurs te déconnectent avant de pouvoir te reconnecter, cela est normal et n'est pas lié à ton poste, puisqu'il s'agit d'une opération qui a lieu sur les serveurs de la sim où tu étais lorsque tu crashes. Lorsque tu te déconnectes manuellement, le logout se fait proprement et il n'y a pas de temps d'attente avant de pouvoir se reco. Le temps d'attente pour se reco en cas de crash est généralement de 15 à 30 secondes. Si ca dépasse 1mn, cela est problématique, je te conseille dans ce cas : vérifier si ce temps de reconnection anormal se reproduit sur différentes régions (si non : cela est dû aux serveurs de la sim qui sont trop lents et/ou surchargés) et peut-être (ca je ne suis pas sûr), mais vérifier si ton nombre d'items dans ton inventaire n'est pas excessif (idéalement < 20 000 items), cela pourrait peut-être y être lié
  8. Sorry to dig-up this thread again, but I ran with a serious issue the last few days: When connecting on SL (using the officiel viewer), I was having a radio stream comming from nowhere, and always starting with a long audio advertising. Stopping medias players from SL didn't help, I was still having this radio playing... it was driving me mad until I check the Windows audio mixer and found out that this contumacious radio stream was coming from slplugin.exe, and also that I was having several instances of this ♥♥♥♥ running. Then I checked this plugin in my ProgramFiles > SecondLifeviewer directory... and I just saw that my slplugin.exe has no copyright, and no versionning!  This is very disturbing. Another thing is that since maybe one year I have some errors when installing SL updates, I have to choose 'ignore' each time to complete the installation. So in my opinion, my slplugin.exe version is a bad one. I would not say 'infected' because it doesn't seems to be a virus and Windows Defender doesnt detect it, but I am pretty sure that it is a malware. And that it seems to be the same for a lot of other people when I see the forums and google results about it. and btw you can check some informations about it here that seem legit: http://file.info/windows/slplugin_exe.html it says: "What you should know about slplugin.exe (Firestorm SecondLife and OpenSim viewer). File properties have not been internally documented by the producer or developer. This slplugin program does not have a visible window, and does not appear on the taskbar. Slplugin.exe is no part of Microsoft Windows. Slplugin.exe is capable of modify other Windows tasks as well as supervise programs. For this reason, 58% of all experts consider this file to be a possible threat. The probability that it can cause harm is high." So what I will do right now is a clean reinstall of the viewer, with making sure that slplugin.exe is removed first.
  9. your first result is not so bad, It's just important to know that skin is more about 'art paint' than photography, have a look how other skins are done like this one for example: https://marketplace.secondlife.com/p/SHEITAN-TEMPLATES-FULL-PERMS-MALE-SKIN/6161228 Also you can make your tests with the avpainter software or on the betagrid to avoid to pay for uploading your textures.
  10. Hello, We are stuck trying to get Adobe Flash working in Singularity media prims (two last uptodate versions). System is Windows 10 x64, here it is Singularity64, but the same problem occurs also with the SL Official Viewer and Singularity32. We created a prim media with this URL: www.adobe.com/fr/software/flash/about/ to be certain of where the problem come from, and as we could see, no Flash is detected:  On the OS, Flash seems well installed, we can see here in programs:  Also, Flash is working on the browsers of the OS: Chrome and Edge of course (but they are internal, so np), but also Internet Explorer (ActiveX version), like you can see here, IE screenshot:  So my question: What browser does the SL Viewer use? how to install Flash in it? Which particular Flash Player version is needed to run onto the SL Viewer media inworld prims? Thank you per advance, EDIT: I removed 'Singularity Viewer' in the title, because after checking with Officiel SL Viewer, the problem is similar also with SL Official viewer.
  11. Since the last days I have heavy slowdowns on sl marketplace, each server request makes around 20 seconds (!) to get a feedback. Browsing the marketplace is becoming nearly impossible. I really thought that it was only a server problem, because it looks only server-side (I can see the loading wheel, and no Javascript errors appears in the console), But just now I was really surprised that this issue is brower related! In fact these slowdown only appear with Internet Explorer or Edge, and not with Firefox. I would like to report this bug on the Jira, but before doing this I would like to know if other users encounter this too, Thank you
  12. Hello, I ask this question because after asking other people around me, this issue with Outfit creation seems to be problematic for lot of people : I wear some HUDs, like especially dance HUDS. When I create an outfit, the viewer creates links to these HUDs as well as links for my clothes etc... The problem is when I want to modify a HUD (like for example, adding a dance to my dance HUD), as I can't modify the attachment while wearing, I have to rezz it on the ground, modify it and then get it back in my inventory. I think that this issue should be also for people wearing HUDs that get updates often (I think about RP HUDs, like Bloodlines for example). > What I see, is that even if the HUD is 'no-copy', the link to that HUD in my inventory (and in my outfit so) get broken, and there's no possibility to fix it... :matte-motes-confused: Do you have a method to get around this issue? Thank you
  13. Hello, I wonder why Second Life official viewer has never supported AZERTY keyboard. AZERTY support is important because it affects the keys for moving your avatar when you use letters (WASD / ZQSD), and using letters for moving your avatar is a lot more confortable than using the arrow keys if you are right handed. In Firestorm and Singularity, there's an option pref called "AZERTY" keyboard, that allows to switch movement keys from WASD to ZQSD. On the offcial viewer, the only solution is to edit the keys.xml file manually... thus nobody does that, or maybe 2% of users (I'm part of these 2%), and by doing this, it can be a nightmare because at each viewer update, keys.xml return to original state. What I have to do is to always have a copy of a ZQSD configured keys.xml with a shortcut to C:\Program Files (x86)\SecondLifeViewer\app_settings and to copy it again on each update. This is totally unconfortable. What intrigues me is that when you look the preferences with the french region selected, you can see this mentionned:  By mentionning 'ZQSD' in the preferences, that means that developpers are aware that ZQSD can be used. I would like to know so, if there's an hidden option somewhere to switch from WASD to ZQSD? If not what is the best way to do a feature request to Linden Lab? Do you know if other french/belgian users complained about this? How it is that this feature exists since very long time on other viewers and not on the official? Thank you
  14. In the v3.8.5 there was a new feature called 'Graphic Presets' allowing to save graphic preferences and access them with just one click, it was very useful, as allowing to quickly change from ultra to medium in busy places, having presets for taking pictures, etc : http://wiki.secondlife.com/wiki/Release_Notes/Second_Life_Release/3.8.5.305528 In the last v4.0.2, it seems that this feature is gone because I don't see it anymore, did I miss something? Thank you
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