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Zembel Braham

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  1. "vendors do not always upload original content and the item you bought may be infringed property." I have a problem with that argument. I had been using my animations for a long time with no trouble. After something like two years they were replaced, and I received no notice of any kind from LL. Are we supposed to believe that Vista, Akeyo, and other major animation makers have recently been caught selling "infringed property"?
  2. Ebbe tweeted yesterday (December 16) that "Undo has now been completed so things should all be back to normal." But nothing has been restored to me. In fact, when I first discovered this problem I went to Marketplace and bought a new copy of the AO with some of my favorite animations. I took the animations out of Vista's AO and put them in an inventory folder to watch. Well, this morning when I logged on and checked, I found that a bunch of these new copies had been "IP replaced." So not only has there been no restoration, the problem is still active.
  3. Here is a reply I received to the service ticket I filed with LL about this problem. I thought I had described things clearly, but the answer is that it's a "Resident-to-Resicent" problem, as if I had received bad goods. I guess that would be true, if somebody sold me something that was actually stolen property. Is that what's implied? I can't believe that of a long-time and reputable maker. And in fact items from Akeyo and Vista were replaced, maybe along with others I didn't trace. ++++++++++++++++++++++++++++++++++++ Thank you for contacting Linden Lab. I'm sorry to learn you are having problems with some items removed. Unfortunately, this is a Resident-to-Resident issue that must be addressed by the seller. Please contact the Seller to resolve the issue with the product. Unfortunately, we are not able to provide a manual refund for a product sold by a Second Life Resident. All refunds for product purchases are done through the Seller since the Seller is the one who is paid for the sale of their products. If you feel that a Seller is selling something that is not as described, you can leave feedback or flag the item your purchased. You can find information on reviews and flagging items here: http://community.secondlife.com/t5/English-Knowledge-Base/Shopping-in-the-Second-Life-Marketplace/ta-p/700189#Section_.2.5 If you feel that a Seller is involved in fraudulent activity, you can file an abuse report. You can find information on Abuse Reports here: http://community.secondlife.com/t5/English-Knowledge-Base/Filing-an-abuse-report/ta-p/700065 We regret any inconvenience this may have caused you. Enjoy your Second Life. Kind regards, RenataS Scout Linden Lab Support
  4. For clarity here: 1. The problem is with animations that have been loaded into the Firestorm built-in AO. --Has anybody suffered IP replacement in the last few days who is not using Firestorm AO? 2. The animations are not stolen or even possibly stolen (not acquired as freebies, etc.). 3. The problem is not restricted to Vista animations. I have Akeyo and others that were replaced. And not all my Vista were replaced. 4. LL is not sending any kind of message--I mean during the outbreak of this in the last few days.No email, no notecard.
  5. Same happened to me: animations gone from the Firestorm AO. These were bought--at the store--from Vista and Akeyo. I believe I still have most of the animations in original AOs. (I copied them over into Firestorm's built in AO.) But it looks like replacing them in the Firestorm AO would lead to their being "absconded" again. Having the animations removed, when they were my legitimate property, is annoying. And now I get to reconstruct all the animation sets I was using, and hope the same thing doesn't happen again.
  6. Hey Marlen, I agree that the English video is good, and your accent makes it even better! There are a couple of things I would like to know: 1. Is the main advantage of Meshstudio the reduction in land impact? How does that reduction compare with what we can get by setting ordinary prims to convex hull and then linking them? 2. How does texturing work for meshes created with this tool? At least one merchant (cYo) provides a way to download layered psd files, editable textures that can be applied to the mesh object. I don't know enough about mesh to be sure the question even makes sense, but could a user get a UV map of the created mesh and use it for texturing? Thanks, Zem
  7. Thanks to all for the replies. Sorry if I asked a "sticky" question, but I was not asking about tutorials to learn Blender. I was asking what Blender tutorials included simple projects for Second Life. I see a few such in the above. Good point also about how learning "useless" (for SL) things might turn out to be very smart, when you have some inspiration. Zem
  8. Hey, I am curious about Blender, and not a little intimidated. I have glanced at some beginner tutorials. Of course I understand you need to start with basics about designing 3D objects, but looking further on I don't understand how any of the things they are doing would be used in Second Life. Is there any tutorial that moves from the very basics to simple projects in SL, like "Hello Avatar" for scripting? Zem
  9. Thanks, Amethyst, I will try that too. I love hunting for textures, but I am also feeling a need to get on with the build. Unluckily, I have an eye that seeks out patterns, maybe more than other people, so what looks quilty to me might not be obnoxious to others. I suppose I can finish the build with "good enough" and then go on my hunt for the impeccable texture. Zem
  10. Wow Drongle, that looks awesome! I can hardly wait to try it at home. I can use five copies of a nicely tiling texture, and Gimp some grunge onto each so they won't be identical.What I want in this case is the look of cinder blocks, painted over and then grunged. Some graffiti too. Wow! Zem
  11. Dilbert Dilweg wrote: I wonder if it would be more efficient to make a 64 meter prim as mesh in blender or something and create a texture UV map and UVmap it that way Oooh, that sounds great. But Blender is beyond me, I am still learning how to Gimp! Zem
  12. Thanks Dilbert, I will try that. But it's counterintuitive, since stretching the prim out from 10 to 27 meters will stretch the texture too, right? I hope I'm wrong! BTW I have already tried taking a (uniform, tileable) brick texture, scaling it down with Gimp and putting multiple copies of it into a larger image. I hoped that would allow me to add the grunge I wanted with Gimp, and get around the quilting that way. Unfortunately the texture came out looking blurry. Maybe I did it wrong. Zem
  13. Hey, I am trying to save prims on a build by using megaprims for the long exterior walls (up to 27 meters). I have a problem with textures for these. If a brick or concrete texture has any markings or variations, the repeats make a quilting pattern that is very obvious from a distance. It there are no variations in a tiling texture it looks, well, boring. And this is a grunge build, I really don't want uniformity! I have tried using 1024 textures, but then with a single repetition the bricks are too big, or the scratches in the concrete are stretched out and funny looking. What's the best way to tackle this? Thanks, Zem
  14. What happens when you try to apply a simple square texture with a border? Apply a square texture (is there any other kind really?) to a rectangle, and then cut the rectangle into a triangle using path cut. You end up with the border along two sides of the triangle. I want the border on three sides. Here's a screen shot from SL showing the kind of thing. The triangle piece on top is one prim (you see a triangle, but the prim has five sides, two of them triangular). Unfortunately, I can not edit this object to see how the texture was applied.
  15. It's not a sculpt at all, just a regular old prim shaped like a triangular prism. It has five faces, two triangles on the ends and rectangles for the rest. I am trying to texture the triangular ends with a border that fits. Thanks for helping!
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