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Henry Darkthief

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  1. I routinely use CG Textures as a source. They have now banned the use of any of their textures in SL. The reason? Changes to SL's Terms of Service. http://www.cgtextures.com/content.php?action=secondlife_licensechange Here's the particular section of the SL's ToS: " 2.3 You grant Linden Lab certain licenses to your User Content. You retain any and all Intellectual Property Rights you already hold under applicable law in Content you upload, publish, and submit to or through the Servers, Websites, and other areas of the Service, subject to the rights, licenses, and other terms of this Agreement, including any underlying rights of other users or Linden Lab in Content that you may use or modify. In connection with Content you upload, publish, or submit to any part of the Service, you affirm, represent, and warrant that you own or have all necessary Intellectual Property Rights, licenses, consents, and permissions to use and authorize Linden Lab and users of Second Life to use the Content in the manner contemplated by the Service and these Terms of Service. Because the law may or may not recognize certain Intellectual Property Rights in any particular Content, you should consult a lawyer if you want legal advice regarding your legal rights in a specific situation. You acknowledge and agree that you are responsible for knowing, protecting, and enforcing any Intellectual Property Rights you hold, and that Linden Lab cannot do so on your behalf. Except as prohibited by law, you hereby waive, and you agree to waive, any moral rights (including attribution and integrity) that you may have in any User Content, even if it is altered or changed in a manner not agreeable to you. To the extent not waivable, you irrevocably agree not to exercise such rights (if any) in a manner that interferes with any exercise of the granted rights. You understand that you will not receive any fees, sums, consideration or remuneration for any of the rights granted in this Section. Except as otherwise described in any Additional Terms (such as a contest’s official rules) which will govern the submission of your User Content, you hereby grant to Linden Lab, and you agree to grant to Linden Lab, the non-exclusive, unrestricted, unconditional, unlimited, worldwide, irrevocable, perpetual, and cost-free right and license to use, copy, record, distribute, reproduce, disclose, sell, re-sell, sublicense (through multiple levels), modify, display, publicly perform, transmit, publish, broadcast, translate, make derivative works of, and otherwise exploit in any manner whatsoever, all or any portion of your User Content (and derivative works thereof), for any purpose whatsoever in all formats, on or through any media, software, formula, or medium now known or hereafter developed, and with any technology or devices now known or hereafter developed, and to advertise, market, and promote the same. You agree that the license includes the right to copy, analyze and use any of your Content as Linden Lab may deem necessary or desirable for purposes of debugging, testing, or providing support or development services in connection with the Service and future improvements to the Service. The license granted in this Section 2.3 is referred to as the "Service Content License." Linden Lab has no obligation to monitor or enforce your intellectual property rights to your User Content, but you grant us the right to protect and enforce our rights to your User Content, including by bringing and controlling actions in your name and on your behalf (at Linden Lab’s cost and expense, to which you hereby consent and irrevocably appoint Linden Lab as your attorney-in-fact, with the power of substitution and delegation, which appointment is coupled with an interest)." The portions in bold I have hihglighted for emphasis. In short, these terms give LL FULL copyrights to your work without any obligation to compensate you and without any restrictions you might want. They don't even have to acknowledge that you created it. That unique mesh object you just spent 3 months working on for your personal use in SL? LL can use it any way they want, including selling it, as they please. That pack of textures you created over the past year for exclusive sale in SL? Yep, LL can use it any way they want. And there is nothing that you can do about it.
  2. I routinely use CG Textures as a source. They have now banned the use of any of their textures in SL. The reason? Changes to SL's Terms of Service. http://www.cgtextures.com/content.php?action=secondlife_licensechange Here's the particular section of the SL's ToS: " 2.3 You grant Linden Lab certain licenses to your User Content. You retain any and all Intellectual Property Rights you already hold under applicable law in Content you upload, publish, and submit to or through the Servers, Websites, and other areas of the Service, subject to the rights, licenses, and other terms of this Agreement, including any underlying rights of other users or Linden Lab in Content that you may use or modify. In connection with Content you upload, publish, or submit to any part of the Service, you affirm, represent, and warrant that you own or have all necessary Intellectual Property Rights, licenses, consents, and permissions to use and authorize Linden Lab and users of Second Life to use the Content in the manner contemplated by the Service and these Terms of Service. Because the law may or may not recognize certain Intellectual Property Rights in any particular Content, you should consult a lawyer if you want legal advice regarding your legal rights in a specific situation. You acknowledge and agree that you are responsible for knowing, protecting, and enforcing any Intellectual Property Rights you hold, and that Linden Lab cannot do so on your behalf. Except as prohibited by law, you hereby waive, and you agree to waive, any moral rights (including attribution and integrity) that you may have in any User Content, even if it is altered or changed in a manner not agreeable to you. To the extent not waivable, you irrevocably agree not to exercise such rights (if any) in a manner that interferes with any exercise of the granted rights. You understand that you will not receive any fees, sums, consideration or remuneration for any of the rights granted in this Section. Except as otherwise described in any Additional Terms (such as a contest’s official rules) which will govern the submission of your User Content, you hereby grant to Linden Lab, and you agree to grant to Linden Lab, the non-exclusive, unrestricted, unconditional, unlimited, worldwide, irrevocable, perpetual, and cost-free right and license to use, copy, record, distribute, reproduce, disclose, sell, re-sell, sublicense (through multiple levels), modify, display, publicly perform, transmit, publish, broadcast, translate, make derivative works of, and otherwise exploit in any manner whatsoever, all or any portion of your User Content (and derivative works thereof), for any purpose whatsoever in all formats, on or through any media, software, formula, or medium now known or hereafter developed, and with any technology or devices now known or hereafter developed, and to advertise, market, and promote the same. You agree that the license includes the right to copy, analyze and use any of your Content as Linden Lab may deem necessary or desirable for purposes of debugging, testing, or providing support or development services in connection with the Service and future improvements to the Service. The license granted in this Section 2.3 is referred to as the "Service Content License." Linden Lab has no obligation to monitor or enforce your intellectual property rights to your User Content, but you grant us the right to protect and enforce our rights to your User Content, including by bringing and controlling actions in your name and on your behalf (at Linden Lab’s cost and expense, to which you hereby consent and irrevocably appoint Linden Lab as your attorney-in-fact, with the power of substitution and delegation, which appointment is coupled with an interest)." The portions in bold I have hihglighted for emphasis. In short, these terms give LL FULL copyrights to your work without any obligation to compensate you and without any restrictions you might want. They don't even have to acknowledge that you created it. That unique mesh object you just spent 3 months working on for your personal use in SL? LL can use it any way they want, including selling it, as they please. That pack of textures you created over the past year for exclusive sale in SL? Yep, LL can use it any way they want. And there is nothing that you can do about it.
  3. And what about those content creators who have consistently created great things for us yet don't own land? Land is nothing without content to fill it. Content is nothing without land to show it on. Your idea introuduces a "better than thou" mechanism for landowners.
  4. I've disabled all the camera constraints and so I simply zoom inside the surrounding prim to select the one inside it.
  5. Masta Thor wrote: Thank you. Do they have the new Media Filter included? I'm using Dolphin Viewer 1 and Dolphin Viewer 2 because it has that feature. If Impudence has it then I will go back to using Imprudence. Yes, Phoenix has the media filter in place. I was running around SL a bit yesterday. Still seems to be the same Phoenix otherwise.
  6. Not sure which forum a discussion of TPVs should be in, so feel free to move this. Both Phoenix and Imprudence have released new versions of their viewers. Imprudence's is their latest experimental and Phoenix's is their lates beta. I've been using the new Imprudence experimental since yesterday. They've fixed the media and music bugs. I was using it yesterday, TPing, Searching, grid hopping, building and such. Worse problem I found was having to re-enter the key words after closign and re-opening Search. I haven't tried Phoenix yet, but they've included a new media filter. Phoenix here: http://www.phoenixviewer.com/ Imprudence here: http://blog.kokuaviewer.org/ Those links will take you to the pages that detail the changes made.
  7. Mags Indigo wrote: Henry Darkthief wrote: I keep pointing this out ... Ignore seems to work. Last week, when the scam-spammer was using some user name like nmhrpdxgrtsml, I clicked on the name from the View All list and added it to my Ignore list. I then logged out and shut down my browser. I had some RL things to deal with. I have not seen a single one of those scam-spam threads since! It likely needed the log out, and I ahd logged out from both the forums and from the Dashboard, and it could be that you need to actually close your browser, but, so far, it seems to be working. Aye Henry - but that doesn't help the new people who pop in to thave a look at what's going on in the forum and are met with a blanket of spam. Or indeed people who don't know how to use ignore functions - which I find are pretty erratic anyway. Let's hope LL get their heads around it soon. Agreed. So, what I will do is continue to describe what I did to get Ignore to work with the intent of getting that info to the new people. That should also help to get LL to wake up and make sure it is reliable. And we should push for some things to be stickied, and not just the Ignore function, but also sorting, rank defintiions and such.
  8. I keep pointing this out ... Ignore seems to work. Last week, when the scam-spammer was using some user name like nmhrpdxgrtsml, I clicked on the name from the View All list and added it to my Ignore list. I then logged out and shut down my browser. I had some RL things to deal with. I have not seen a single one of those scam-spam threads since! It likely needed the log out, and I ahd logged out from both the forums and from the Dashboard, and it could be that you need to actually close your browser, but, so far, it seems to be working.
  9. Well, I'm on SL time and I haven't seen any of the spam. I did put the nxfgrnmhrd (whatever) on ignore last week and I've not seen a single spam thread since. And I always set my display to View All when I first log in. I looked 5 pages in. Nothing. None of the scam spam.
  10. Tonny Strom wrote: Share your Experience: How to Response in a Professional Way to Inworld Grifing? The Main Purpose of this post to share our experience with Inworld Grifing , it is common that Grifing do happen, maybe many SL Residents suffer from some degree of grifing , if you are not then you are the most Lucky one 1st Let is watch this Official LL Video about how to deal with Abuse Grifing on the grid I don't think I've ever been griefed. Any time someone has done or said something to tick me off, I mute them without a single word adn walk away.
  11. Dev Khaos wrote: I have a great collection of animal scripts that ive created. Find me in-world for specifics or check out the bulk package here on the marketplace: https://marketplace.secondlife.com/p/First-Class-Developer-Pack-Advanced-Creature-Code/1917547 For a free version, try: integer random=5;//swim timer//global vectors - wanders within these pointslist points = [<84,61,50>,<83,62,50>,<82,63,50>,<81,64,50>];swim(){ vector swimpoint=llList2Vector(points,(integer)llFrand(llGetListLength(points))); llLookAt(swimpoint,0.6,4.7); llSleep(1.2); llMoveToTarget(swimpoint,8.0); llSetTimerEvent(llFrand(random));}default{state_entry(){llSetStatus(STATUS_PHYSICS,TRUE);swim();}timer(){swim();}} Would setting a range for random coordinates also work for the waypoints? Using the coordinates you have listed, x= a random number between 80 and 85, y= a random numer between 60 and 65, z= a random number between 5 and 19 (that's to keep teh fish underwater ) Then, as the fish reaches a generated waypoint, a new set of coordinates are generated. I'm not a scritper, but it should go something like; get the rezzed position; start loop x = random number y = random number z = random number waypoint = (x,y,z) travel to waypoint go back to start loop
  12. As for the Ignore function: When I first saw the spam back, I used the Ignore function. It didn't seem to work. However, a few minutes later I logged out to go deal with something. I returned about a half an hour later and all the spam threads were gone from my display. I haven't seen that L$ scammer spam since. As for the reasoning that limiting threads is needed to deal with the spam, why should we all suffer a limits and restrictions to our discussions when it is Linden Lab's responsibility to put in proper blocks and filters? I know one thing that may help. Some forums will hold your posts 24 hours until you fill out a profile. How many spammers will bother with that? It doesn't have to be much and each bit of information can be set to be displayed or not, but it would take a human to check each box.
  13. Why limit the number of threads a person can start? We now have an Ignore function. If you think someone is starting threads for the purpose of playing a ranking game, just click on their name and add them to your Ignore list. Then you won't see their threads/posts and nobody gets unfairly limited. Yes, unfairly. Some people do have legitimate issues and topics they want to discuss and some have more than 2 of those in a day. Yes, there are other threads about this, but they all go on and on about quality postings and rank and "cleaning up the forums" and other crud. I started this one to point out the Ignore function.
  14. Does anybody if its possible to apply this to the main forum display page of all the threads and topics? It works fine on a forum by forum basis, but I'd like to sort the whole list by most recent post.
  15. Venus Petrov wrote: Henry Darkthief wrote: There's a lot of crap that gets posted in these forums. But there's also a lot of gold, too. And, for debate's sake, limiting the creation of threads to two per day is not a hardship. Really, it is not. Especially since one can still post all the youtube vids and emoticons they wish to post to express their creativity. I agree, tis not a hardship. Its the principle of the matter, though. Doesn't limiting a person's ability to create new threads violate the spirit of freedom of expression? We may not like what we hear or read, but that is no reason to limit such things.
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