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Davido Chrome

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  1. Something I really want to know if is you can move the bones in Edit mode, or if you have to move them in pose mode, and then compensate by moviing the vertex positions in the model? I would welcome the ability to move the bone joint positions in edit mode very much so that we wouldn't need to buy third party software that calculates how much you need to deform your model after the fact to get it to look right in SL.
  2. Took me a long while to log in, so something was wonky. Took me a long while to log in to the forum too.
  3. Argh, that's 2 AM for me. I cant come, because if I go to bed that late I will be late for work the next day. But I am very interested in any details!
  4. Improve mouselook function to make vehicles align to mouselook view (Because the mouselook function is pretty much unusable in its current implementation) https://jira.secondlife.com/browse/VWR-29416 Improve accuracy of avatar's visible rotation https://jira.secondlife.com/browse/VWR-1331 Allow LSL to access the entire keyboard https://jira.secondlife.com/browse/SVC-1610 Feel free to add to the list!
  5. Come and try out the game Simball, a second life high tempo team sport that can be described to be a bit like Hockey played on extremely manouvreable hoverboards. You start with getting yourself a free basic board, that is availabe on site, and experienced simball players will then show you how to control your board and how the game works. If you like it, you are welcome to join High Orbits beginners league. We hope to see you all there! Even if you don't think simball is your thing High Orbit gaming is well worth a visit. Besides three Simball arenas there are a slew of board games, card games, arcade games, assorted minigames and Dice games (including Greedy). http://maps.secondlife.com/secondlife/Isle%20of%20Shadows/171/43/2479 --||-
  6. The next introduction to Simball event will be this saturday at 15:00 (3PM) SL time. I hope to see you all there. Even if you don't think simball is your thing High Orbit gaming is well worth a visit. Besides three Simball arenas there are a slew of board games, card games, arcade games, assorted minigames and Dice games (including Greedy). High Orbit Gaming
  7. Come and try out the game Simball, a second life high tempo team sport that can be described to be a bit like Hockey played on extremely manouvreable hoverboards. You start with getting yourself a free basic board, that is availabe on site, and experienced simball players will then show you how to control your board and how the game works. If you like it, you are welcome to join High Orbits beginners league. We hope to see you all there! We are going to have a few scheduled introduction events, but you can come anytime and try it out. The Simball lounge is located just to the right of the entry point. Click any of the online status boards and message one of us if you need help! Landmark /Kind regards from the High orbit Simball management
  8. Adonis Adamski wrote: a few hours? oh no no, what am I going to do I am going outside for a walk. I really need the exercise.
  9. Take the opportunity to go outside. Marvel at the world. The graphics are amazing. You don't need silly polarized glasses for things to be in 3d and it doesn't give you a headache. (Well, maybe in the beginning, before your eyes are used to the light.) Woohooo!
  10. Shockwave Yareach wrote: The whole Linden computer system is busted. Wow. I have no idea where they will find replacement Vic20s... What computer was it John Titor was after? Maybe he was a Linden Labs employee?
  11. I am not sure when, but sooner or later creators will have access to the LR tools just as we do LSL. From what I understand it is not set in stone how open that access will be though, due to griefing concerns. You might need to have proven trustworthy in some way to get access to them, or some other control mechanism.
  12. I know scripting, sculpting with blender 2.49 (Can't afford primstar 2) and Sculpt studio, building with prims and how to optimize builds and vehicles for the physics engine. I am also quite adept at how to make mesh. Although UV-unwrapping is still a challenge for me.
  13. Don't link mesh objects with tortured prims. They have a very inneficient physics shape and your land impact will soar. But let me share this image. It shows that Mesh objects are damn cheap compared to sculpties if you do it right. You could never attain that amount of detail with 34 sculpted objects.
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