Jump to content

Creative Starfall

Resident
  • Posts

    60
  • Joined

  • Last visited

Reputation

10 Good

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Hi Galaxy Littlepaws, thank you for reply! Yes, it would great if you could help! Thank you for help!
  2. Hi: I'm looking for someone that works with sculpted objects! I need this mesh object into a sculpted object (same shape and texture) : Can anyone help? Thank you.
  3. Hi KillaMaaki: Where this software can be downloaded? Thank you!
  4. Hi: I need to make a some particles editing! I use the Firestorm viewer, and I use the Particles Editor of it! The problem is, the Particle Editor doesn't allow to save values, in order to load the same values again! (like a save/load preset)! There is anyway to save/load values in the Firestorm Particle Editor? Or maybie there is any viewer that can do the job? What you recommend in theis case? Thank you for your help! All the best.
  5. Maybe you could do it tomorrow? It would be very helpful! Thank you so much Tessa!
  6. Oh nice! Ty for share Tessa! Its possible to include these variables? float Velocity = 20;integer CurveAfter = 4; // secsinteger DieAfter = 7; // secs It needs to die right after the arc (some seconds after falling)! Also, the object is rez with this line code: llRezAtRoot(OBJ, pos, <0, 0, 20>*rot, rot, 7);, so it has a velocity when rez! I'm not sure if it can interfere with you code!
  7. Ty for share! The object seems to floating instead move straight!😛
  8. Thank you for your help! I'm trying to get somewhere with Velocity, CurveAfter and DieAfter variables!
  9. Thank you for your help! I tried this code: It gives an error 😞
  10. Hi Wulfie, I'm trying to make a similar movement! Are you able to share the code? Where do you call "while (TRUE)", and what are the turn_rate values? Ty & Hug
  11. Hi Jenna, thank you for your reply! I used the following: Honestly I didn't like the result! The object comes out with a lot of speed, and if I put a low speed the object doesn't go up, well, it's a real stress! Also, the object dont rotate correctly when it starts fall Hence having to find out another solution, where the I can control better the movement using some variables values!
  12. Hi: I have an object that I rezz it using llRezAtRoot! The object is rezz in a certain position/rotation! The object should start moving (after is rezz) accoring its position and rotation in a linear/smotth movement till certain point, where it should start to make a smooth curve and then it shold down and die (according a time variable)! I made an image that exaplains better: Does anyone knows how to make this script code? Thank you so much for your help! Sincerely, Creative
×
×
  • Create New...