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Joshooah Lovenkraft

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  1. As others have mentioned, much of the economic metrics previously available have been disabled by LL but Tyche Sheppard who runs the gridsurvey website also has an interesting weekly report over on SLU that might be of interest to you. Tyche has the most comprehensive, independent information publicly available that I'm aware for SL.
  2. I'm not letting Scylla take all the glory! I've also read and enjoyed it and agree with everything that she mentions. It's also been discussed a few times back in the archived forums if you'd like additional perspective.
  3. There are limits in place to mitigate against fraud but you can see your specific details on the Lindex Billing and Trading Limits page. It also gives you instructions on how to request a limits review for your account that may take up to 5 business days.
  4. This page is a pretty good reference for all the different features and functions as well.
  5. Kaimi Kyomoon wrote: I went to the thread at that other place looking for Mari's Monday pictures and found a link to here! Now I have to spend my morning making a cool new forum pic, figuring out how to get it installed etc. And I was planning to get some serious work done on my serious new computer. But oh well. It's great to see everyone. I'm so glad you finally got a new computer Kaimi! I saw that you had in few other places. Suella did a nice little post on how make a badge in this thread. I haven't gotten around to it and getting the size right as far as I read can be a bit tricky.
  6. oops, you're right! I was thinking about optimizing your parcel for search.
  7. I don't know what the criteria is, but I do know that LL uses the Google search appliance api and the algorithms are super sekrit. There's also a bit more info here on how to optimize your listing for your group.
  8. If you look at the jira comments here, there may be a few workarounds you might want to try. It looks like LL is aware of the issue and is working on it. You may need to log in to the jira website with your SL credentials to view the bug report.
  9. The proper dimensions for profile pics can vary depending on which viewer you're using. You can see the proper dimensions for textures based on use at this page. It can be a bit tricky as each type of picture can have different dimensions and aspect ratios. Textures Aspect ratios of profile, place, etc. pictures — all of these were measured at UI size (Edit menu > Preferences > General tab > UI Size) = 1.000: 1.x Series Viewers (official Viewer up to 1.23.5, most Third Party Viewers) Search > All for "Classifieds", "People", and "Places" - 4:3 (256x192 pixels) Search > Places and Classified tabs - ~7:5 (398x282 pixels) Search > Land tab - ~7:5 (358x252 pixels) Profile > 2nd Life tab - ~4:3 (178x133 pixels) Profile > Picks tab - 16:9 (288x162 pixels) Profile > 1st Life tab - 1:1 (133x133 pixels) Profile > Classifieds tab - ~3:2 (206x137 pixels) Profile > Web tab - 1:1 (400x400 pixels)A scrollbar uses 15 pixels on the right-hand side. About Land > Options tab - ~3:2 (178x117 pixels) Group Information > General tab's "Group Insignia" - 1:1 (126x126 pixels)Some of these textures are shared (for example, Search > All place pages, Search > Places, and About Land > Options use the same image), so you should pick a well-balanced ratio and size. Learn how to get correct texture aspect ratios when editing images. 2.x Series Viewers Search > Classifieds thumbnail - 4:3 (60x45 pixels) Search > Classifieds expanded - ~4:3 (252x188 pixels) Search > Classifieds expanded > Details - 17:7 (272x112 pixels) Search > People - 4:3 (188x141 pixels) Search > Destination Guide thumbnail - ~4:3 (45x34 pixels) Search > Destination Guide expanded - 5:3 (250x150 pixels) Profile > 2nd Life tab - ~1:1 (100x99 pixels) Profile > Picks thumbnail - 8:5 (88x55 pixels) Profile > Pick expanded - ~5:3 (285x172 pixels) About Land > Options tab - ~20:13 (193x125 pixels) Places > More information - ~11:7 (272x173 pixels) All Viewers Maximum texture size - 1024x1024 pixelsAll Second Life textures are constrained to powers of 2 (e.g., 128, 256, 512). Some textures inworld have a resolution as high as 2048x2048; this is due to a previous limit that was higher. We strongly recommend you use as small textures as possible because larger ones consume more memory and take substantially longer to load.
  10. From the Advanced Menu > Show Debug Settings, find RenderMaxNodeSize. The default value should be 8192, and the higher you go the less likely tiny prims will disappear as your view moves away. A higher RenderVolumeLODFactor tends to help more with preventing sculpts from appearing as blobs as you cam further away from it.
  11. I figured it wasn't enabled it, much like kudos at the moment. In lieu of such, please accept this tasty slice of gouda as a token of my appreciation for confirming this.
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